| AI - MP Enemy Generator | Generates enemies in multiplayer. Does not synch them. | Fantom117A |
| AI - Synched | Version 0.5 of Synchronized AI for MP JK/MotS. | Nightmare |
| Door - BTS One-Way Door (C/S) | The door will only open if the player is in a certain sector. | Raynar |
| Door - BTS Two Doors (C/S) | Opens two doors at the same time. | Raynar |
| Door - Generic Door (C/S) | Generic door. Contains client and server (C/S) cogs. | Code Alliance |
| Door - Switch Door C/S | Door controlled by one switch. Contains client and server (C/S) cogs. | Code Alliance |
| Door - Two-Switch Door (C/S) | Door controlled by two switches. Contains client and server (C/S) cogs. | Code Alliance |
| Effect - Reactor Thrust | Reactor Thrust from Bespin Mining Station. | LEC |
| Effect - Zero-G | Makes designated sectors zero-g. | Brakiss |
| Forcefield - BTS Forcefield (C/S) | Sets up a forcefield using two surfaces. | Raynar |
| Forcefield - BTS Forcefield with Switch(C/S) | Same as BTS Forcefield, but can be temporarily disabled by a switch. | Raynar |
| Forcefield - One-Way Forcefield | Forcefield for team play like CTF or Infiltrate. Allows only a specified team to pass through. | Pele |
| Glass - Breaking Glass (C/S) | Breaking Glass. Contains client and server (C/S) cogs. | LEC |
| Glass - Respawning Breaking Glass (C/S) | Respawning, breakable glass. Includes server and client side cogs. | Pele |
| Grate - BTS Slash Grate (C/S) | The old grate slashing cog converted to C/S. | Raynar |
| Misc - Counter | A script that controls counters like those found in capture the flag. | Heinz Högel |
| Misc - Invasion! | Invasion! is a new mode of Capture The Flag. There are six bases in the level. Instead of taking a flag back to your base, you have to keep control of the base. This file includes the needed cogs, and a tutorial teaching you how to implement the cogs in your level. April 21, 2001 8KB | Cave_Demon & EL3CTRO |
| Misc - Start Message | Displays customizable text on level startup. Different setup then the other start message cog on this page. | Tazz |
| Misc - P.A. System | Generic cog that will output a string with the players name in it. Activated by a switch. | Code Alliance |
| Misc - Random Map | Client and server side cogs that randomize your level. The cogs randomly enable/disable adjoins and powerup locations. Check out The First Random Map, the first level to use these cogs. | Dark Luke |
| Misc - Random Respawn | Randomizes the respawn locations of defined pickups in multiplayer. | Nightmare |
| Misc - Showdown Pack | COGs designed to work with the original Showdown, they each provide a new experience for the game of Jedi Knight. See included text file for a complete description of the pack. | Arby, Maheda and Hideki |
| Misc - Start Message | Shows customizable text when a player enters a multiplayer game. | Tazz |
| Trap - BTS Det Trap with Camera (C/S) | Same as BTS Det Trap but also changes the camera. | Raynar |
| Trap - Detonator Trap C/S | Detonator trap. Contains client and server (C/S) cogs. | Code Alliance |
| Trap - Lightning Trap | Lightning Trap from Canyon Oasis. | LEC |
| Trap - Mine Trap | Generates mines at ghost positions. | Unknown |
| Trap - Rail Det Trap | Works like the turret trap in Nar Shaddaa Loading Terminal, but fires rail dets. | Vader130 |
| Trap - Template Trap | Generates a weapon template of your choice at ghost positions. | Red |
| Trap - Ten Thermal Dets | C/S cog that releases thermal detonators at ten ghost positions. | Rob |
| Trap - Thrust Trap C/S | Reactor thrust trap. Contains client and server (C/S) cogs. | Code Alliance |
| Trap - Turret Trap | Turret trap from Nar Shaadaa Loading Terminal. | LEC |
| Self Destruct | A switch activates a timer and sfx that when triggered kill all actors and players in any of 10 sectors. Displays who activated the timer. Has support for external effects through a trigger, allowing synching with other cogs. Included is a demo level, and another cog to kill all players, instead of just ones in 10 sectors. | Flaming Monkey Trooper |