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Sith Temple Ruins
Author: [Rjmig88] Reviewer: [Posse]
Aesthetics:
Let me start off by noting the screenshots. Screen one is artificially lit by me so that you and I can see some of the architecture. Screen two shows the level as it was... DARK This level is supposed a place of sith ruins. When I first loaded up this level, I found it to be extremely dark. So much so in fact that I really couldn't see or find anything...The author put some IR goggles in to help you, but the goggles kill batteries and you can't have it on for more than 30 seconds or so. Texturing, from what I could see appeared to not fit together at all. Architecture, from what I could see, was very plain and simple. The level is basically a large scaled table of sorts (best way to describe it) inside of a box type canyon. To get up to the top of the "table" (and it's not really a table, just has that layout) there is a piece of rock/stone/fallen temple that you may take up, though it is amazingly hard to do, as it's very dark and you can't see where you're going. I noticed on top a few dflt.mats showing. The author could have textured those. Overall, this level is very plain and has very very dark lighting that makes it impossible to do much.
Gameplay:
The level is amazingly simple and, as said earlier, very dark. Force is abundant, and the level is designed for FF sabers games. The fighting will pretty much take place on the temple floor, as it's extremely hard to go up top, and it doesn't offer much for fighting anyways. Your opponent will not have a problem staying hidden from you, and likewise. You'll pretty much be fighting on a floor with lots of shrapnel to throw around. If you enjoy fighting on a floor with lots of shrapnel in a box that is nearly completely dark, you may have fun with this level.
Final Comments:
This level is too darn dark to see a thing... If I hadn't artificially lit that first screen, I still wouldn't know what the architecture/texturing looked like. I couldn't see a thing, I felt helpless as I wandered around looking for things and my opponent. I wouldn't recommend this level to anyone, as it's too dark to enjoy yourself.
Scores:
Aesthetics:
  • Architecture » 30
  • Texturing » 35
  • Lighting » 0
  • Dynamics » 15
Gameplay:
  • Item Placement » 60
  • Flow » 15
  • Playability » 2
 

Total Score: 22


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