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Maniac DM
Author: [Michael "BlackPanther" Mallet] Reviewer: [SL_Ki-Adi-Mundi]
Aesthetics:
Maniac DM doesn't look like a maniac level, but it does reqiure you to do some maniac things. The architecture is pretty good, not a boxy feeling. Everything is symmetrical. I can't say the same for texturing. While most of it was done well, there are several mis-alignments. The lighting is uniform. There aren't really any Dynamics to speak of. The waterfall (screenshot 1) is a nice touch to the level, though it seems kind of out of place, but if you walk up to it and look down, you'll notice that the bottom part of it speeds up considerably from the top part. This takes away from the realism of the level.
Gameplay:
What this level lacks in looks, it makes up for in gameplay. The level flows wonderfully, and there is not a dead end to be found. Sabering in this level can also be very fun. The item placement is good as well. Not too many items, but just enough to keep you supplied. There are two sort of healing sectors in the level. The two light fixtures that are on the walls opposite of each other heal you if you stand right next to them. Framerate should stay pretty good throughout the level, but it can drop pretty badly in certain places of the main area (screenshot 1). Since the secrets can only be reached with Force, I would recommend you use at least Force level 3 when playing. It can be fun with NF, because no one is trying to get the secrets, so don't be discouraged from playing NF. I recommend you play this level with about 3-5 people.
Final Comments:
A good level, but it has a few errors that can easily be fixed, and because of this, the score has suffered. Saberists and gunners alike should download this level.
Scores:
Aesthetics:
  • Architecture » 80
  • Texturing » 64
  • Lighting » 60
  • Dynamics » 69
Gameplay:
  • Item Placement » 81
  • Flow » 93
  • Playability » 91
 

Total Score: 78


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