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JKT - Morbius ]|[
Author: [DotF_Lightside] Reviewer: [darkjedi86]
Aesthetics:
Morbius's aesthetics are not very good, overall. Now mind you, some visuals are good, such as the dome beams. Other than that, however, the level was just plain boring in the visual department. The architecture was a bit too boxy, and a bit too boring. The lighting was not done, so there are no shadows or bright spots - just fully lit everywhere. The textures did not match very well, and there were some minor cmp errors, causing some of the walls to be purple at times. The level was set in a huge dome, with elevators leading up to the second floor, and ramps leading to the top.
Gameplay:
The gameplay in this level is also lacking. The items were not placed correctly so that they're hard to get at. A concussion rifle in the very center of the level, force surges on the bottom floor, etc. The point is to make the items, the powerful ones, hard to get at. The flow of this level ran pretty well, other than the fact that the dome is enormous. Playability is pretty plain and simple. You're in a big dome with big guns and items - pretty well set stage for a huge concussion rifle fight.
Final Comments:
The level is decent. If lighting was done, the cmp errors eliminated, and the items spread and placed better, it would have been much better. You might want to download this if you like a huge concussion rifle fight, or just like one area mayhem.
Scores:
Aesthetics:
  • Architecture » 55
  • Texturing » 50
  • Lighting » 45
  • Dynamics » 50
Gameplay:
  • Item Placement » 55
  • Flow » 55
  • Playability » 55
 

Total Score: 52


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