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Castle Battle
Author: [Brent Slocum] Reviewer: [SL_Ric_Olie]
Aesthetics:
This level was the author's first level, and unfortunately, it shows. You can see that the author made a concious attempt at making the architecture better than plain boxes, but he spread the level out too far in doing so. Lighting was good in some places (see screenshot 1), not so good in others. The author left several areas fully lit. Textures were aligned and well, but much too repetitive. I think I counted a total of four textures outside the castle. Eye candy was limited to shattering glass, which had a colormap error (see screenshot 2).
Gameplay:
Due to the level's large size, the flow just wasn't there. Most of the time you spend hunting your enemy rather than blasting him. I think the author could have scaled several parts down, even by half, and not lost any quality. In fact, it would have been much better. Also, for a level as spread out as this, there weren't enough weapons to go around. Framerate was fairly decent, as there were only a few textures and you could see most of the level from one spot. Another area that I didn't like was that the author disabled force powers. Or at least they didn't work when I tried playing. A final thing, half of the level is up on the cliff, which is accesible only if you're using a mod with a grapple hook.
Final Comments:
Scaled down, Castle Battle could have been much better. I expect that the author will learn new skills as he continues his editing, so be watching out for him. As for the level itself, beginners can download it to get an idea of how to make your levels less boxy.
Scores:
Aesthetics:
  • Architecture » 60
  • Texturing » 36
  • Lighting » 64
  • Dynamics » 32
Gameplay:
  • Item Placement » 40
  • Flow » 37
  • Playability » 45
 

Total Score: 44


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