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Font
Author: [D_B_Z_Sige] Reviewer: [DragonPhinn]
- Aesthetics:
- Font was an unusually mixed aesthetic level, sometimes excelling and sometimes not quite making the cut. The author showed obvious potential, but lacked either patience, time, or both to make the level thoroughly consistent as far as visuals are concerned. I am convinced that if he put more time into it, the level would have come out much better. The result was a basic mediocre showing in all the categories. Architecture was decent, the basic arena style level was cleaved in some minor slopes to make it appear less uniform, although the texturing hid the fact. Lighting was uniform in the main areas – I guess because it’s outside in broad daylight, but inside the author shows some ability. I particularly enjoy it when authors take the extra effort to add, not just lights, but light SOURCES – like the author of this level was very consistent about. Texturing was so uniform for the level, although (as in editor in his position) I understand his grief. Sometimes it’s hard to get a canyon type level from getting too repetitive. Dynamically is a section of the level that kills me. The author made an excellent fountain particle in the center of the level – but dynamics other than that flopped. I had to view the level as a whole – thus the poor dynamics score. On a final note, the level had a few mis-flagged surfaces, and a few texture misalignments.
- Gameplay:
- Gameplay was another area plagued by inconsistency. The author had some great ideas – executed poorly. He tried to cater to all needs for all players and succeeded only in mediocrity in all areas. Gunners may find the level hard to cope with – small areas and easy pickings, although saberists may find it a more enjoyable experience. Items were placed fairly well, one of the finer points of the level. The concussion rifle was “hidden” in plain sight – with an unflagged floor as protection. The player would have to glide across to grab the conc – exposing himself. If the author made it icy or added some water it would have been better effect. Flow from one area to the next was one of the nicer portions of the level. Everything was well connected – although the battle predominately existed in the courtyard.
- Final Comments:
- I seriously wish the author spend just a little bit more time on the level, which would have made the difference from this average score to a possible Massassi official level. There is so much potential in this authors work, and I hope that it doesn’t remain untapped. I encourage him to keep editing, and I look forward to seeing his future work. As for now – this level probably isn’t worth your time if you are a hard core gunner, but saberists may get a kick out of it. The small areas aren’t well equipped for conc fighting, but it keeps things interesting in a four way saber fight.
- Scores:
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Aesthetics:
- Architecture » 63
- Texturing » 65
- Lighting » 70
- Dynamics » 65
Gameplay:
- Item Placement » 70
- Flow » 80
- Playability » 63
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Total Score: 68
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