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Topside Advantage
Author: [Phantasm] Reviewer: [inpheaux]
Aesthetics:
Topside Advantage is an interesting little level from a mod that never quite happened. The architecture in Topside is rather simplistic, but for a level geared towards fast gameplay, it was fine. Even though it was simplistic, it was very well done. Texturing was again, simplistic and well done, Phantasm blended some harsh metalic mats with the generic cave mats in a way that turned out rather pleasing. Lighting was, like everything else, simplistic, but it got the job done. Phantasm incorporated lots of sloping shadows in assorted places throughout the level. A whopping two cogs were used in the level, one for an elevator, and one for an air-elevator. both worked fine, and allowed changing floors without needing force.
Gameplay:
Gameplay in Topside is fast and furious, exactly as it was intended. This is mainly because you start off with a fully-loaded rail detonater and 150 sheilds, it's also due to the severely inclosed space. This makes for some rather fun and fast play. Flow is mostly vertically oriented, because of how the level is stacked. Item placement really isn't that big of an issue, since you start off fully loaded. If someone actually stays alive enough to need it, there are extra rail charges and sequencers up on the platform in the centre of the level.
Final Comments:
Fast and pure deathmatch, thats what the level boils down to. Works fine for as many players as you can round up, on any force level. What more do i need to say here, go get this level.
Scores:
Aesthetics:
  • Architecture » 85
  • Texturing » 85
  • Lighting » 87
  • Dynamics » 86
Gameplay:
  • Item Placement » 87
  • Flow » 90
  • Playability » 95
 

Total Score: 88


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