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Three Towers
Author: [ RSG_TCJ] Reviewer: [Kindler]
Aesthetics:
For those of you looking for a realistic visual experience, Three Towers is not for you. Set in a medium size area, Three Towers offers a flat T shaped arena, with "cake house" style towers at each point and a pyramid in the middle. Guarding each tower is a line of radioactive cargo. Scattered in the middle lie three tie fights, another ship, and two turret posts. Beyond that, this level only offers brown floors and neon walls. This level is really nothing more than a simple box, with other smaller boxes within. Although, no blatent CMP or MAT errors, this level did not have enough to stand out.
Gameplay:
Par with the aesthetics, the game play offers an over done, "race for big gun" event. At each corner of the "T" can be found different assortment of items. At one corner, the concussion rifle and all the ammo you need, the other the rail gun with required missles, and finally, the remaining corner has the sheilds. The sniper points only consist of getting onto a tower, a ship, or a turret. The pyramid in the center is impossible to climb rendering it fairly useless. If your not playing with force, forget going above the ground floor, everything is too high to jump to. Use of radioactive container make for a desent barrier at the begining, but once destroyed, never come back. Furthermore, the size of the floor makes it too large to get into any really good gun battles.
Final Comments:
Compared to most levels, Three Towers offers neither "eye candy" nor the gameplay. In general, this level is really not worth the effort to download.
Scores:
Aesthetics:
  • Architecture » 40
  • Texturing » 40
  • Lighting » 20
  • Dynamics » 50
Gameplay:
  • Item Placement » 35
  • Flow » 50
  • Playability » 45
 

Total Score: 40


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