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4H Gun Yard
Author: [_4H__MaT (Matthew Zacharias)] Reviewer: [Brian]
Aesthetics:
There's not much to say, this level didn't look all that good. The textures that were used were over-used. The level is basically a big rectangle with a bit of architecture and a lot of 3dos. The architecture was decent in some areas, but the level author could really stand to take a look at some of our architecture oriented tutorials. The 3dos were often overlapped, and crossing sectors, so they tended to flip out and disappear a lot. There was no lighting to speak of.
Gameplay:
As we all know, you can have fun in a low quality level, depending on who you play it with. However, that's not what we're here to talk about. We're here to talk about whether this level is of high quality, and whether you can expect to have a good game playing it. The answer to these questions is no. Any level author can throw together some bland architecture and fill it with 3dos and concussion rifles. If you're looking for a level that promotes good gameplay through flow, weapons placement, and other dynamic features, look elsewehere.
Final Comments:
In my opinion, levels should be tested and re-tested before release. Level authors should spend time making sure their levels are of the same or better quality as the levels that were released with JK. Any level editor who spends some time actually learning the editor and the engine knows that producing levels of that quality is not that difficult. This level is, in a word, below average (okay, that was two words). As I said before, sure you can have fun playing with some friends in a level like this, but do you want to? I don't think so.
Scores:
Aesthetics:
  • Architecture » 25
  • Texturing » 25
  • Lighting » 0
  • Dynamics » 0
Gameplay:
  • Item Placement » 10
  • Flow » 10
  • Playability » 10
 

Total Score: 11


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