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White Knights White Saber I
Author: [WN_Icebox_WN] Reviewer: [Kindler]
- Aesthetics:
- "No one, no one, is to blame...", except maybe the designer of this one. A box and a statute is all it takes to describe the entirety of White Knights White Sabers I. That is all. The screenshots actually show the entire level. Beyond that, walls are standard JK grey with a cut out for sheilds, health, and bacta. A lone guardian stands at the center. Void of all else, plain is the only way to describe this box. You will not find anything new to enhance the senses.
- Gameplay:
- All you gunners out there, STAY AWAY! No guns will be found. Yes, as the author states, this is a saber only level. That will, in no way, dimish the quality of this one. It is refreshing to see a "back to the basic" saber level. Although, with limited places to go, your fight is in a small box. The only items, sheilds, health, and bacta, are all placed against one wall making it a race for everything. The winner, has the advantage over all else and can survive the two hits of a saber; result, a lopesided battle. Further, the small room make all respawns right in the path of a hit. All in all, this level is too void to offer any good game play.
- Final Comments:
- Unless you are looking for a box to fight in, pass this one up. Although, only the first in a series, this particular one should be scraped. Stay with the ones that will offer something to look at, and a place to go, as well as a fight.
- Scores:
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Aesthetics:
- Architecture » 10
- Texturing » 45
- Lighting » 10
- Dynamics » 10
Gameplay:
- Item Placement » 30
- Flow » 50
- Playability » 30
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Total Score: 27
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