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White Knights White Saber II
Author: [WN_Icebox_WN] Reviewer: [Kindler]
Aesthetics:
I feel like a mime, in yet another box. If you played part I, think of part two as the same thing, because it is. The only twist is that there are small niches with guardians in each of the four walls and the items are removed. Again, void of all creativity, this one lacks everything. To see all other comments, look to the review on part I.
Gameplay:
The only redeeming quality this level has that part one did not, is the lack of items. Instead, players are on a slightly more level playing field. Yet this nothing to offer, this level gives nothing.
Final Comments:
As stated in part 1, don't bother. This level just needs Jack added to it.
Scores:
Aesthetics:
  • Architecture » 10
  • Texturing » 50
  • Lighting » 10
  • Dynamics » 10
Gameplay:
  • Item Placement » 33
  • Flow » 50
  • Playability » 30
 

Total Score: 28


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