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Morpheus
Author: [Bug] Reviewer: [Moonraker]
- Aesthetics:
- Visually this level isn't much to look at except for the big thermal detonator explosions. The texturing is a little dull, but I'm
guessing it was created this way to accompany the feel of a gloomy city at night. If your willing to let your eyes rest for a while,
you'll find a very intense level. The lighting was done rather nicely in some places but could have been a little darker to work
toward the night theme of the level. The item placement was very well done to, but very likely your opponent will be guarding
the thermal detonators...
- Gameplay:
- This level played rather nicely, the bouncers are great for fast getaways and the thermal detonators are more than enough to
send your opponent hurtling all over the level in pieces. The enhanced thermal detonators are the best part of the level, one will
kill about anything within a two to three sector range. Surprisingly amongst all the bouncing high above the level and the ability
to see virtually all parts of the level at one time, the framerate stays pretty decent. The aspect of this level I really like is the
ability to make a trap in any area of the level. You can set mines on a bouncer that a enemy would land on and lure him to
follow you and......BOOM! You'll find yourself laughing at the various ways you kill your apponent or watching the handle
thermal detonators the wrong way.
- Final Comments:
- This is truly a classic level. It is going to stay in my collection for a long time. The gameplay is nearly flawless and has so many
possibilities, the only thing this level lacks is good architecture. But who needs that when you can send your opponents body
into orbit with one thermal detonator. If you can't seem to grasp what I've been saying, I'll give it to you strait: download this
level now!
- Scores:
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Aesthetics:
- Architecture » 78
- Texturing » 79
- Lighting » 85
- Dynamics » 90
Gameplay:
- Item Placement » 97
- Flow » 98
- Playability » 98
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Total Score: 90
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