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Cavalry
Author: [Jake] Reviewer: [Jason]
Aesthetics:
This level has some pretty good architecture to go along with it. There is a randomness to the terrain of this level that gives it a great feel. But this level is just way too big, and way too empty. There is only one fairly large hill in the center of the level, and only very few small practically unnoticable hills throughout the rest of this level. There are also a couple of trees scattered around and three crosses on the hill. The mats in this level suffer. There are only three or four different mats that I noticed. There are also some misaligned textures. The grass mat was completely overused due to the size of the level, though appropriate because you couldn't really put much else there. The lighting in this level was very uniform. Almost all the sectors had the same light, though it wasn't all just fully lit. There were no dynamics in this level of any kind. Though the tree 3do's and crosses did add to the feel of the level.
Gameplay:
The game play in this level was, quite frankly, boring. There were no items at all. The author said this level wasn't intended to be fought in. I still can't figuire out what the author intended this level to be for. Also I found the level was huge. I would suggest using force speed to get around this level. It did not flow well either because of its huge size. I had five friends playing with me and we hardly could get to each other. We ended up deciding on a place to fight, leaving the rest of the level largly unused. A good thing about this level is that, even though of its huge size, there is no problem with the framerate. A very big plus on that.
Final Comments:
If you are in the need for a level where you can get together with a few friends and have an all out gun fest, this isn't the level to do it in. If you are in the need of some solid gameplay and hours of gaming fun, look else where. I only suggest downloading it for the purpose of seeing how to make some realistic terrain.
Scores:
Aesthetics:
  • Architecture » 80
  • Texturing » 70
  • Lighting » 60
  • Dynamics » 0
Gameplay:
  • Item Placement » 0
  • Flow » 60
  • Playability » 60
 

Total Score: 46


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