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Abandoned Factory
Author: [RA_Morthe_HaP] Reviewer: [Jason]
Aesthetics:
This level was fairly boxy. I found that most sectors were just boxes with items. The author tried to stray away from this by adding water pits and pilliars. The pilliars in my opinion, would have taken away from the boxy sectors if the pilliars themselves hadn't been rectangles. The hallways were also rectangles. Moving along we get to the texturing. The texturing in this level is nothing but average. There are a couple of places that I found were very good, but then I found a couple of places that I found not so good to put it nicely. There was some lighting in this level, but not enough. There were surfaces that showed up completely black and others right next to it fully lit. Dynamics in this level were definately above par. There were tons of cogs around, and they weren't just door and elevator cogs. I found many camera cogs, sector thrusts, levitation board things(don't know what to call them), and of course, as the author says, trap cogs. These all made the level better, but some of them did seem out of place.
Gameplay:
Two words for this level; too big. That is what I found after playing this level. I couldn't have a fun game until there were around 6 or so players. The framerate though, even for this levels size, stayed very consistent through out. Item placement in this level, I am sorry to say, was way below par. There were huge groupings of health pickups and shield recharges. Once you got to one of these clumps you could easily get all your life back and then some. I also found, which was incredibly annoying due to the fact that other reviewers try to tell you not to do, that there were 3 concussion rifles in one, easy to get to room. I can't stress this enough, put powerful weapons in hard to reach places, and don't clump them all together. I also found some misplaced things, like a small stream of water that has a very loud waterfall sound.
Final Comments:
This level is just not worth the download. There are some very serious things that alter gameplay too much. If this is the authors first level I commend him, it really wasn't that bad, but it wasn't up to the incredible level standards.
Scores:
Aesthetics:
  • Architecture » 60
  • Texturing » 50
  • Lighting » 60
  • Dynamics » 80
Gameplay:
  • Item Placement » 40
  • Flow » 60
  • Playability » 60
 

Total Score: 57


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