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Tomb of Legends
Author: [Karl AKA- FU_Diablos] Reviewer: [Moonraker]
Aesthetics:
Can you say boxy? That pretty much describes this level. If you can look past the architecture you might find something you like. The texturing is a little plain and repetitive except for a few custom mats. This level is sort of "fixed" all together, each boxy sector leads to another and there is one secret spot hidden behind a picture. The lighting in this level is a little strange, it goes from pitch black to fully lit. The problem with this level is that it doesn't flow, 25% is on land and 75% is on water. It makes absolutely no sense to me. You've got a little "arena" the size of a boxing ring to fight in without going into the water.
Gameplay:
The framerate is silky-smooth which proves great for fast paced gameplay and mass opponent matches. However I don't think it's suited for these things. The weapon placement is ok but all the weapons lay in the above water part of the level. If your opponent gets the railgun before you do , you're in deep trouble. Either you run in a circle while your opponent sports a nifty railgun with your name on it, or jump into the water and drown trying to lose him. This level has turned into the "lets see who can get the most powerful gun first scenario." You just don't get that feel of freedom and sneak and shoot in this level, which was disappointing for me.
Final Comments:
This level would have been better off as a saber-only level. It just didn't have enough space for the heavy fire power. I would personally stay away from this level unless you don't mind architecture and texturing and like using sabers only. I'm guessing this was the authors first level and I think a good one at that. The level just didn't have what it takes to rise above the crowd.
Scores:
Aesthetics:
  • Architecture » 43
  • Texturing » 50
  • Lighting » 68
  • Dynamics » 44
Gameplay:
  • Item Placement » 40
  • Flow » 23
  • Playability » 47
 

Total Score: 43


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