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Spaceport
Author: [Gary McEnroe ] Reviewer: [Home_Sliced]
- Aesthetics:
- This is a tough level to review because it is basically the level that comes with the demo of JKEdit. As such, I will have to review just the parts the author put in. If the author of the JKEdit demo level wants his part reviewed, he can send it in any time. This author's contributions includes a handful of sectors and several 3dos. There are no redeeming qualities to the aesthetics of the level. There are several missing floor flags, tons of misaligned textures, several missing sky flags, and no detail. I can’t even give the author credit for his effort because a large portion isn’t his level.
- Gameplay:
- From the readme: “Known Bugs: 2, the level doesn't end, and you cant [sic] get back up the elevator with the swith [sic] on the floor next to it.” These are unacceptable bugs for any level. Both are easy to fix and should have been corrected before the author even thought of releasing the level. There is nothing to do, there are 4 enemies to kill, and the mission objective consists of walking up a ramp. In short, there is no gameplay in the level.
- Final Comments:
- “Move along, move along.”
- Scores:
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Aesthetics:
- Architecture » 1
- Texturing » 1
- Lighting » 0
- Dynamics » 2
Gameplay:
- Item Placement » 10
- Flow » 5
- Playability » 1
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Total Score: 3
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