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Mon Calamari - Estuary
Author: [Takimoto] Reviewer: [inpheaux]
Aesthetics:
Takimoto has put forth yet another wonderful level, this time a MotS Sabers-only level. Mon Calamari Estuary is set on the Mon Calamari Homeworld, so theres plenty of water about, also lots of blue textures. Estuary is set up to be symmetrical around the centre of the level, so it turned out very interconnected. The architecture was all very rounded, and was nicely accentuated with rather large quantities of coloured lighting. The level gave off a rather good feel, despite being somewhat dark in assorted places.
Gameplay:
The symmetry in Estuary automaticly gives it a rather good flow, however Takimoto incorporated a few elements that made it difficult to move between levels. The entire level is set up on three planes, one large playing area with several corridors all leading to a central area, one area much like the previous which you can only teleport to, and one small dueling area only accessable through a spiral staircase in the first area. This made for some rather disjointed gameplay, especially since all the teleporters [theres quite a few of them, all around the first floor] sent you to the same place on the second floor. Item placement was perfect, mainly force boosts, with one hidden revive, and a slightly-hidden armour-vest. Although playability is slightly slow due to the level being sabres only and rather large, it should be fine with a large number of players.
Final Comments:
In general the level looks very good. The gameplay isn't as fast as some people may want it to be, but thats mostly a limitation with the mode of gameplay instituted. Overall, if you want to see a rather nicely designed level, or just want some MotS dueling action, then i heartily suggest you get this level.
Scores:
Aesthetics:
  • Architecture » 87
  • Texturing » 87
  • Lighting » 90
  • Dynamics » 83
Gameplay:
  • Item Placement » 83
  • Flow » 85
  • Playability » 90
 

Total Score: 86


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