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Battle on the Outer Rim Part 2
Author: [Evan Carson (EvanC)] Reviewer: [Home_Sliced]
Aesthetics:
The second installment in the Battle on the Outer Rim series is aesthetically similar to part one in many ways. Your mission is to obtain evidence of illegal activities by CorusCo from a computer located in one of their fuel refineries. To further develop the theme, the author included a new player skin and several new enemies for your fragging pleasure. The architecture varies throughout the level from good to average. The author heavily employed the use of industrial-like 3dos to add a little realism to the setting. Unfortunately, the level never really developed much of an atmosphere due to the poor texturing. There are tons of misalignment errors and inconsistencies. The lighting, specifically the colored lighting, is admirable as it was in part one. Overall, the aesthetics needed some refinement.
Gameplay:
This level is way too easy. There are not nearly enough enemies, nor are the existing ones placed very well. I was never pressed for ammo, shields, or health anywhere in the level. It is probably possible to beat the level without picking up a single health/shield item! The level also flowed much too linearly for an installation/building level. It felt more like a series of disjointed rooms than a refinery. As in part one, there are a few original puzzles that keep the level somewhat interesting. Like the aesthetics however, the gameplay needed to be beefed-up and enhanced.
Final Comments:
This is another decent level in the Battle on the Outer Rim series. Download all three and give them a try.
Scores:
Aesthetics:
  • Architecture » 80
  • Texturing » 65
  • Lighting » 82
  • Dynamics » 80
Gameplay:
  • Item Placement » 65
  • Flow » 70
  • Playability » 70
 

Total Score: 72


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