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Tutorials

Welcome to the tutorials section of Serious Editing. If you have any problems with any tutorial listed here, feel free to ask questions on our forums.

Mapping Tutorials

Name Description Author
Basic Gravity Learn how to create effects using Serious Sam's gravity capabilities. This tutorial explains how to use gravity markers. oSiRiS
Basic Mapping Tutorial covers creating a basic room, basic architecture, texturing, lighting, layering, and adding enemies. It is written for both beginning mappers (never mapped before for any game) and those experienced mappers that are new to Serious Sam editing. Brian
Bouncers Learn how to create bounce pads. SykoPAthE
Brush Mipping/LOD #1 Learn how to implement the Brush mipping feature in your Serious Sam levels Michael Harris
Cameras Learn how to implement cameras to make cutscenes within Serious Sam. Diego
Corridors Learn how to create corridors between different worldbases Iirion Claus
Doors Learn how to create doors that open and close. This tutorial covers moving brushes, markers, and controllers. oSiRiS
Hello Serious WLD Learn the basics of installing and setting up the editor, as well as creating a basic map that is playable in the game. Michael Harris
Multi-Part Battles This tutorial covers many topics that are necessary for battles with multiple waves of enemies. Kallisti
Hello Serious WLD 2 Learn how to make a building with a door, window, and rooms. Michael Harris
Rain Learn how to add rain to your map. Hoard
Random Teleports Learn how to add teleporters that teleport to random locations Iirion Claus
Rolling Stones Learn how to add rolling stones to your map. Fireborn
Secrets in NETRICSA Learn how to make secrets generate messages in NETRICSA Solarsonic50
Sector Splitting Learn how to use the sector splitting tool effectively. Hoard
Sunlight Learn how to create realistic sunlight and shadows. Specifically, this tutorial shows you how to use directional light sources, as well as how to tell the engine which polygons the lights should affect. Hoard
Teleporting Learn how to teleport moving brushes. Reccomended for advanced users. Shrinker
Terrain Learn how to use the terrain features of the Serious Editor. This tutorial covers heightmaps and terrain brush manipulation. Brian
Terrain using Bryce Learn how to make excellent terrain for Serious Sam using the program Bryce -AMBience
Triggers and Switches Learn how to implement and use triggers for a variety of different applications. Specifically, this tutorial covers creating two buttons that move when activated, and which control a moving brush. oSiRiS
Water Learn how to create water. This tutorial covers sector flagging, translucent surfaces, and fog. oSiRiS

Modeling Tutorials

Name Description Author
3DSMax to Sed Max to Serious Modeler importing tutorial for getting those UV's to work right. Hivoltage

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