| Name |
Description |
Author |
| Basic
Gravity |
Learn how to create effects
using Serious Sam's gravity capabilities. This tutorial explains how
to use gravity markers. |
oSiRiS |
| Basic
Mapping Tutorial |
covers creating a basic room,
basic architecture, texturing, lighting, layering, and adding enemies.
It is written for both beginning mappers (never mapped before for
any game) and those experienced mappers that are new to Serious Sam
editing. |
Brian |
| Bouncers |
Learn how to create bounce pads. |
SykoPAthE |
| Brush Mipping/LOD #1 |
Learn how to implement the Brush mipping feature in your Serious Sam levels |
Michael Harris |
| Cameras |
Learn how to implement cameras to make cutscenes within Serious Sam. |
Diego |
| Corridors |
Learn how to create corridors between different worldbases |
Iirion Claus |
| Doors |
Learn how to create doors that
open and close. This tutorial covers moving brushes, markers, and
controllers. |
oSiRiS |
| Hello Serious WLD |
Learn the basics of installing and setting up the editor, as well as creating a basic map that is playable in the game. |
Michael Harris |
| Multi-Part Battles |
This tutorial covers many topics that are necessary for battles with multiple waves of enemies. |
Kallisti |
| Hello Serious WLD 2 |
Learn how to make a building with a door, window, and rooms. |
Michael Harris |
| Rain |
Learn how to add rain to your
map. |
Hoard |
| Random Teleports |
Learn how to add teleporters that teleport to random locations |
Iirion Claus |
| Rolling Stones |
Learn how to add rolling stones to your
map. |
Fireborn |
| Secrets in NETRICSA |
Learn how to make secrets generate messages in NETRICSA |
Solarsonic50 |
| Sector
Splitting |
Learn how to use the sector
splitting tool effectively. |
Hoard |
| Sunlight |
Learn how to create realistic
sunlight and shadows. Specifically, this tutorial shows you how to
use directional light sources, as well as how to tell the engine which
polygons the lights should affect. |
Hoard |
| Teleporting |
Learn how to teleport moving brushes. Reccomended for advanced users. |
Shrinker |
| Terrain |
Learn how to use the terrain
features of the Serious Editor. This tutorial covers heightmaps and
terrain brush manipulation. |
Brian |
| Terrain using Bryce |
Learn how to make excellent terrain for Serious Sam using the program Bryce |
-AMBience |
| Triggers
and Switches |
Learn how to implement and use
triggers for a variety of different applications. Specifically, this
tutorial covers creating two buttons that move when activated, and
which control a moving brush. |
oSiRiS |
| Water |
Learn how to create
water. This tutorial covers sector flagging, translucent surfaces,
and fog. |
oSiRiS |