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This tutorial will teach you haw to create those little squares that, when stood on, will shoot you up into the air. Now, open up the Serious Editor and create a Conus Primitive with a length and width of 16, and a height of 7.

Add this primitive, now press H to turn off shadows. Then, in the virtual directory tree (tree on the left side of the screen), select "Basic Entities", or just press 1. Now look for the icon that represents a "bouncer"

Click on the icon, and drag it over one of your four grid views. Hold Ctrl and click and drag the bouncer to where you want the player to walk when he is bounced.

Now, click add Conus Primitive with a length and width of 2, and a height of 0.5, make sure to uncheck "room".

Drag this Primitive over the "bouncer" entity, then click add.
Texture everything up, click test game, and voila! Your very own bouncer! (I know you've always wanted one).
If you want to make the bouncer bounce faster, or in a different direction, go into entity mode (E), select the bouncer entity, then on the left hand side of the editor there will be a menu. I have decided to use a table to describe each function in the menu:
| Option |
Function |
| Direction (D) |
Controls the direction in which you will be "bounced". The first number space controls the angle of the arrow that shows up in the perspective view on the X axis, the second represents the angle on the Y axis, the third represents the angle on the Z axis. |
| Max exit speed |
Controls the maximum speed in which the bouncer can "bounce" you. |
| Name |
Simply names the bouncer entity. |
| Normal Component Multiplayer |
I don't know what this does. |
| Parallel Component Multiplayer |
I don't know what this does. |
| Parent |
I don't know what this does. |
| Spawn Flags |
I don't know what this does. |
| Speed |
Modifies the bouncer speed, bouncer will not bounce you faster than the speed specified in the "max exit speed" |
The finished product should look something like this:

- SykoPAthE
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