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This tutorial explains how to make a movie in Serious Sam. A movie should
have 5 different components: Camera, Camera Marker, Player Action Marker,
Touch Field, and a Trigger. There are basically 3 modes of cameras: still
frame, moving, and advanced moving.
Still Frame Camera:
First make a Touch Field and set it's enter target to the Trigger. Put a
Camera on the map (make sure it's the wooden one) and set it so the cone of
light is facing where you want the still frame. Under the Time option in the
Camera pull down menu, set the number of seconds you want the still frame to
be there. Make one of the trigger targets the camera. If you did all this
right, when you enter the touchfield, the camera will activate for however
many seconds you chose, then it will go back to the gameplay. If you want it
activated once, set the max trigs in the trigger pulldown menu to one.
Moving Camera:
Set up the still frame camera, and drag some Camera Markers onto the screen.
Give them names that will easily identify there placement, like Camera
Marker 1, Camera Marker 2, ect. Link them all up under target: Target for
camera marker 1 is camera marker 2, camera marker 2 is camera marker 3, and
so on until you reach the last on. Set the last one to the first marker, and
check the stop moving flag on the last marker. Select the first camera
marker as the target on the wooden camera. That should make a movie,
following the path of the camera markers. The cones of light on the markers
show the direction of the viewing. The delta time option is to change how
long it takes for the camera to move to the next marker. Tension is how
tight the camera will follow the set path. In the Trigger option on the
markers you can set events to happen during the movie, such as text or
player action markers, which are covered in the next segment.
Advanced Moving Camera:
Set up the moving camera, and drag a few player action markers and triggers
on the screen. Give them names that correspond to what marker will activate
them, such as 'Trigger for Camera 1' or 'Action for Camera 1'. To trigger
one of these, set them as the Trigger under the Camera Marker pull down
menu. With the trigger you can display a message or cause multiple events to
happen. What the player action marker does is set a point for Sam to do an
action. Here's how it works: Say you want Sam to run, stop, and putaway his
weapon. You would set one player action marker to 'run and stop' under
action and set the other to 'store weapon'. Set the trigger under the run
and stop action marker to the store weapon action marker, and set a trigger
or camera marker to trigger the run and stop action marker. If you did all
this right, you should have a movie of Sam running, stopping over the action
marker, and putting away his gun!
NOTE: Player action markers do not have to be used in movies with cameras
and camera markers. You can use them without cameras to create a cool First
Person View Movie!
If there are any questions, problems, or things I forgot please email me here.
You can also see this at my website, Serious Sam Odds and Ends
-Diego
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