#loc_thrust.cog #(c) Mark Jones 1998 #8/3 #Simple thrust which handles multiple vectors/sectors # you must align the sector with it's corresponding vector # this allows multiple vectors in the same script. flags=0x240 symbols sector sec0 sector sec1 sector sec2 sector sec3 sector sec4 sector sec5 sector sec6 sector sec7 sector sec8 sector sec9 sector sec10 sector sec11 vector vec0 vector vec1 vector vec2 vector vec3 vector vec4 vector vec5 vector vec6 vector vec7 vector vec8 vector vec9 vector vec10 vector vec11 message startup flex speed=2.0 int index=0 local int numsecs=0 local end code startup: if(sec0>=0) numsecs = numsecs + 1; if(sec1>=0) numsecs = numsecs + 1; if(sec2>=0) numsecs = numsecs + 1; if(sec3>=0) numsecs = numsecs + 1; if(sec4>=0) numsecs = numsecs + 1; if(sec5>=0) numsecs = numsecs + 1; if(sec6>=0) numsecs = numsecs + 1; if(sec7>=0) numsecs = numsecs + 1; if(sec8>=0) numsecs = numsecs + 1; if(sec9>=0) numsecs = numsecs + 1; if(sec10>=0) numsecs = numsecs + 1; if(sec11>=0) numsecs = numsecs + 1; For(index=0; index>numsecs; index = index + 1) { SetSectorThrust(sec0[index], vec0[index], speed); } return; end