# Jedi Knight Cog Script # # TJC_rotwalk.cog # # Generic spinning walk cog. the walkway's first frame should have a yaw of 360 to make it spin in continus circles. # lagg can cause the walkway to pause breifly at the end of each turn. # # JK version # # This Cog is Not supported by LucasArts Entertainment Co symbols thing walkway sound whoosh int dummy local flex time desc=speed message startup message arrived end # ======================================================================================== code arrived: StopSound(dummy, 0); startup: dummy = PlaySoundThing(whoosh, walkway,5,5,10,0x81); RotatePivot(walkway, 0, Time); return; # ........................................................................................ end