Im Making this tutorial to assist new editors with making a internal gun model,
i wont be covering Power Ups or External mode much. But i will be workin right with you
with pictures of every step i do, and if you have any questions that you would like to
have answered quikly you can reach me on ICQ, my number is 43779070 |
The materials you'll need are
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Making Your gun: Ok, the the first think you should do is creat a a gun model make sure you have it facing down, so when you go to view mode 3 (hit shift+3) the gun handle is on the left, and the gun is faceing down, now if you've already started making your gun and its not facing down dont work, just hit F9, and rotate your gun on its x-axis at a 90 degree angle, if that doesnt work just try differnt things out , here is mine(note i havent put it faceing down yet): ![]() (yes it sucks but its just an example)and remember guns dont have to be a great peice of architexure, the biggest reason is just one word, Texturing, texturing a 1000 surface gun can be annoying. Also when creating your gun you want it to be size correctly right? Click on "View" in JED, then go to View things as: and click wireframe, i use kyle to make sure my gun is correct size, you can use another gun if you want it to be the size of say the storm trooper rifle. Ok after you have finished your gun, creat a folder in your jediknight/resources directory, name it 3do, now in JED select your gun sector(s) (to multi-select hold alt, and drag your mouse over all sectors)now before we export it as a 3do, and while you have all the sectors selected, hit enter or go to items editor, your see a window that at the top of it tells you what sector # it is, how many surfaces and vertices, look down that window till you come across +LAYER, now type in K_WEAPON to replace "Layer0", thats it now go to File, the Export sectors as 3do. Now save your gun (e.g. gun.3do). Working on the Internal Mesh: Ok, now open up word pad, and then useing word pad open up gun(your gun YOU made).3do. agian i will use mine: ![]() Now if you scroll down you see alot of numbers those numers are just your 3do, the first thing you see after the section: header and section: modelresources you see a list of materials, its says Materials, and next to that is a number, that number tells us how many textures we used, i didnt texture mine so it stayed at the defualt texture, if you textured your's it will have a list of different texutures you used, now if you did texture yours just make sure you didnt use more than 9 textures. Now look down a bit furthur where it says: MESHES. its right under GEOSET and right befor MESH 0, MESHES are basically used for animation, say i want a part on my weapon to move on its own, you would select the sector(s) that you wanted to move, and on the item editor where it says +LAYER you would name it what you wanted, so if i named it KICKER, and i also had the rest of my weapon at K_WEAPON, under that: MESHES in the 3do it would say 2, 1 mesh for my K_WEAPON and the other for my KICKER, now one line down where it says MESH 0, that just tells you what the mesh number is, since there is only 1 mesh it means that is the only one, now another line down, it says NAME K_WEAPON, if yours doesnt say K_WEAPON change it, it doesnt hurt anything, just make it look like mine, but you dont want to mesh with anything else. Now you are going to do some copy and pasting, back to talking about meshes, MESH 0 NAME K_WEAPON RADIUS .028153 GEOMETRYMODE 4 LIGHTINGMODE 3 TEXTUREMODE 1 after that part of the mesh, it says VERTICES ![]() then a number, remember in the item editor it tells you that, thats just how many vertices are in your mesh or your gun, after your scroll past your number of vertices how ever many are in your weapon you'll find this TEXTURE VERTICES (##) There will be a number after that, remember it all varies with different guns: ![]() What i have highlighted is the end of the 48 Vertices (it says 47 i know but it starts on 0) then the TEXTURE VERTICES, then i have the beging of the Texture vertices, i think you get the idea know, so ill just tell you the rest of what is under VERTICES and TEXTURE VERTICES this is how it looks: VERTICES (##) TEXTURE VERTICES (##) VERTEX NORMALS FACES(##) and the last thing FACE NORMALS all that makes up your gun now what you want to do is copy all of the NAME K_WEAPON ---> through the <---FACE NORMALS: ![]() ![]() Once you have all of that highlighted, go to Edit, and hit copy, now open up the intgun.3do that comes with this tutorial. Now under MATERIALS you see 16 of them, 9-15 are used up if you see that, dont changed those unless you want kyles hand to have different textures now if you used textures you need to put those in your materials, for example, say i use, 00_base.mat, 00_base1.mat and 00_base2.mat as textures for my gun, this is what i would do in that materials part: ![]() Thats why you cant use more that 9 textures on your gun, and also you cant delet those dflt.mat textures 3-8 even if you dont use dflt.mat texture, if you do delet them your gun wont work. Now scroll down, till you see: MESHES 4, that says how many meshes we have as i talked about before, the first mesh you see is K_Rhand (MESH 0) or its kyles Right hand, if you scroll down more the seconded mesh is K_Rshouldr (MESH 1), that is Kyles right shoulder, scroll down some more you will find K_Rforearm (MESH 2), Kyles right forearm, down some more is K_WEAPON (MESH 3) (if so far your lost, go to Edit then find type in the meshes e.g. K_Rshoulr and they will high light it for you) now back to K_WEAPON, you will see it has 0 vertices 0 texture vertices no vertex normals 0 faces and no face normals. this is what you want to do with that: ![]() Highlight it just like ive done, no go to Edit and hit paste, if you copied every thing right your weapon you made will be up there. now go to File and hit save as.. save it as BryV.3do make sure you save it in your jediknight/resource/3do directory (FYI it may apply to you: when i use my version of wordpad word 97 i have to hit save as... and under Save as type: I select Text Document - MS- DOS Format but you could also you editpad) ![]() OK NOW after you have saved your weapon as BryV.3do (which is the internal mode for the bryar pistol) and you have saved it in your resources/3do directory fire up Jedi Knight and lets see how it looks: ![]() MAGICALY THERES A GUN, that wasn't so hard was it? if it was or you didnt understand what i was saying just give me a buzz on ICQ 43779070, if you dont have ICQ email me at soulfly_tribe99@hotmail.com |