Number of arguments: 4
Example:
Retreat 0.25, 0.25, 2000.0, 1.0 |
Can also make character to flee. Should be used for attackers who lose their temper.
Arguments:
| Argument # | Argument meaning |
| 1 | Health percent (0 to 1). If below, CAN flee |
| 2 | Moral fail percent. If below, WILL flee |
| 3 | Time interval for moral checks (msec) |
| 4 | Max number of times to retreat before not retreating any more |