Number of arguments: 13
Example:
SaberFighting 0.40, 0.225, 45.0, 900.0, 0.25, 25.0, 1100.0 |
For characters who have lightsabers, determines how they use them in combat.
Arguments:
| Argument # | Argument meaning |
| 1 | How frequently a character strikes. 0=never, 1=continuously |
| 2 | Attack1 range (blade length of FIRE1 slot of the PUP file) |
| 3 | Attack1 damage if hits |
| 4 | Attack1 duration: how long a delay after FIRE1 to do another strike or block |
| 5 | Attack2 range |
| 6 | Attack2 damage |
| 7 | Attack2 duration |
| 8 | Attack3 range |
| 9 | Attack3 damage |
| 10 | Attack3 duration |
| 11 | Attack4 range |
| 12 | Attack4 damage |
| 13 | Attack4 duration |