Mutltiplayer reference verbs are of two types "control" and those that process "information".Generaly these are applicable to Multiplayer games
AddScoreToTeamMembers() Control
Adds a score to all team members.
Use: AddScoreToTeamMembers(int,team int);
Clears the specified flags . Multiplayer Mode flags
Use: ClearMultiModeFlags(flags);
Creates a backpack with weapons of dead player.
Use: CreateBackPack(player);
Gets the max amount of players game engine can handle.
Use: GetAbsoluteMaxPlayers(?); not used in cogs ,not sure.
Gets Max players allowed in game.
Use: Max = GetMaxPlayers(?); not used in cogs,not sure.
Retrives the Multiplayer game mode flags. Multiplayer Mode flags
Use: Mode = GetMultiModeFlags(
Gets the number of players in game.
Use: NumPlayers = GetNumPlayers(); Not used in cogs, not sure
Gets the number of players in Team.
Use: NumPlayers = GetNumPlayersInTeam(team); returns the number of players in team
Gets how many times the player has been killed.
Use: Killed = GetPlayerKilled(Player); not sure , not used in cog.
Get how many kills the player has .
Use: Kills = GetPlayerKills(player); not sure not used in cogs.
Gets the players score.
Use: Score = GetPlayerScore(player); returns players score
Gets the number of times player killed self.
Use: SelfDestructed = GetPlayerSuicides(player); returns Number of self kills.
Gets the team player is on.
Use: Team = GetPlayerTeam(player); returns the team int.
Gets a respawn mask for player.Respawn CTF Flags
Use: Mask = GetRespawnMask(Player); Not used in cogs, so not sure of this.
Gets the score limit of game.
Use: Limit = GetScoreLimit(); returns the score limit
Gets the team score.
Use: Score = GetTeamScore(team);returns the team score, Not used in cogs, so not sure of this.
Gets time limit of game.
Use: TimeLimit = GetTimeLimit(); returns the time limit of game.
Is it a multiplayer game.
Use: Multi = IsMulti(); returns 1 if multi, 0 if not.
Is machine the server.
Use: Server = IsServer(); returns 1 if server, 0 if not.
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Gives the BackPack to Player.
Use: PickupBackPack(player,backpack);
Sets the specified Multiplayer mode flags. Multiplayer Mode flags
Use: SetMultiModeFlags(flags);
Sets the number of times player has been killed.
Use: SetPlayerKilled(player, int); Int is value of killed times.
Sets the number of kills player has.
Use: SetPlayerKills(player,int); Int is number of kills.
Sets a players Score.
Use: SetPlayerScore(player,int);
Set Player self kills.
Use: SetPlayerSuicdes(player,int);
Sets the team player is on.
Use: SetPlayerTeam(player,int); Int usualy 1 or 2.
Sets a mask for respawing player. Respawn CTF Flags
Use: SetRespawnMask(player,flags);
Sets the game score limit.
Use: SetScoreLimit(int): not used in cogs , so not sure if correct.
Sets team score.
use: SetTeamScore(Team,int);
Sets Time limit for game.
Use: SetTimeLimit(Int); not used in cogs,not sure of this.
Syncronises the score on all machines.
Use: SyncScores();
Syncs a sector's properties over the network.
use: SyncSector(sector);
Syncronises a surface (Cel values) over the network.
use: SyncSurface(surface);
Syncronises attachment of a thing over network.
Use: SyncThingAttachment(Thing);
Syncronises position of thing over the network.
Use: SyncThingPos(thing);
Syncronises the state of the nation :-) hehe
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