Generaly these verbs will output something to the screen.
The concat functions only work with the current string, so you should clear the string ,do your thing with it and clear again to be safe. Incase another cog writes something to your string.
Prints a Unicode string to screen. Cog Strings Ref
Use: jkPrintUNIString(destination,Int); Often in the code you will see Int as "bin" this is not to be confused with an actual bin,it is the cog string number to print. If you check the symbols section you will see bin is usualy assigned an "Int"
Note: If Multiplayer, the string will be outputted to everyone if destination = -3.
Clears a conactenated string (linked,appended)
Use: jkStringClear();
jkStringConcatAsciiString() Control
Concanates an ASCII value to the string.
use: jkStringConcatAsciiString("Ascii String");
Concatenates a flex value to the string.
use: jkStringConcatFlex(flex);
jkStringConcatFormattedFlex() Control
Concatenates formatted flex values to the string.
use: jkStringConcatFormattedFlex(flex);
jkStringConcatFormattedInt() Control
Concatenates formatted Ints to the string.
use: jkStringConcatFormattedInt(int);
Concatenates an Int to the string.
use: jkStringConcatInt(int);
jkStringConcatPlayerName() Control
Concatenates the player name to the string.
use: jkStringConcatPlayerName(thingPlayer);
Concatenates a space in the string.
use: jkStringConcatSpace();
jkStringConcatUniString() Control
Concatenates a unicode string to the string.
use: jkStringConcatUniString(intUNIString);
jkStringConcatVector() Control
Concatenates a vector to the string.
use: jkStringConcatVector(vector);
Outputs a string to the game
use: jkStringOutput(destination, source);
Note: If Multiplayer, the string will be outputted to everyone if destination = -3.
If the source has a player value to it, the text will read: 'player says...' instead of '...'
Prints a string to the console
Use: Print("text");
Prints a Flex to the console.
Use: PrintFlex(flex);
Prints an Int to the console.
Use: PrintInt(Int);
Prints a vector to console.
Use: PrintVector(Vector);