Cog Files


Player Reference


These are some verbs specific to the player.

The Super flags change the HUD colors to yellow or background for the ammo font, the shield color and the mana indicators.

jkClearSuperFlags
jkGetChoice
jkGetSuperFlags
jkSetSuperFlags
jkSetWaggle
jkSetWeaponMesh


jkClearSuperFlags() Control

Clears the specified Player super flags. Player Superflag Bits

Use: jkClearSuperFlags(bit);


jkGetChoice() Info

Gets the force side choice.(light \dark)

Use: Side = jkGetChoice(); returns 0 for no choice made, 1 for light side ,2 for dark .


jkGetSuperFlags() Info

Gets the Player super flags. Player Superflag Bits

Use: FlagBit = jkGetSuperFlags(); returns set bit


jkSetSuperFlags() Control

Sets the specified Player super flags. Player Superflag Bits

Use: jkSetSuperFlags(bit);


jkSetWaggle() Control

Wiggles the players weapon sideways when moving.

Use: jkSetWaggle(player,vector,Int); vector is expressed like "'0.0 0.0 0.0'" , unknown what the last Int is. Likely a distance of some sort.


jkSetWeaponMesh() Control

Sets the weapon 3do.

Use: jkSetWeaponMesh(thing,model);