These are some verbs specific to the player.
The Super flags change the HUD colors to yellow or background for the ammo font, the shield color and the mana indicators.
jkClearSuperFlags jkGetChoice jkGetSuperFlags jkSetSuperFlags jkSetWaggle jkSetWeaponMesh |
Clears the specified Player super flags. Player Superflag Bits
Use: jkClearSuperFlags(bit);
Gets the force side choice.(light \dark)
Use: Side = jkGetChoice(); returns 0 for no choice made, 1 for light side ,2 for dark .
Gets the Player super flags. Player Superflag Bits
Use: FlagBit = jkGetSuperFlags(); returns set bit
Sets the specified Player super flags. Player Superflag Bits
Use: jkSetSuperFlags(bit);
Wiggles the players weapon sideways when moving.
Use: jkSetWaggle(player,vector,Int); vector is expressed like "'0.0 0.0 0.0'" , unknown what the last Int is. Likely a distance of some sort.
Sets the weapon 3do.
Use: jkSetWeaponMesh(thing,model);