These adjectives are specific to type=actor templates.Actors also use adjectives from general and physics types.
CHANCE ERROR EYEOFFSET EXPLODE FIREOFFSET FOV HEALTH JUMPSPEED LIGHTINTENSITY LIGHTOFFSET MAXHEADPITCH MAXHEALTH MAXROTTHRUST MAXTHRUST MINHEADPITCH TYPEFLAGS WEAPON WEAPON2 |
Chance of saber blocking
Use: chance=flex
Amount of saber blocking errors
Use: error=flex
Offsets the view the eyes see
Use: eyeoffset=vector
Actor explode template
Use: explode=template name
Offset shot is fired from
Use: fireoffset=vector
Field of view in degrees
Use: fov=flex
Specifies starting health
Use: health=flex
Jumping speed
Use: jumpspeed=flex
Headlight intensity
Use: lightintensity=flex
Offsets the headlight
Use: lghtintensity=flex
Maximum amount actors head will pitch up and down
Use: maxheadpitch=flex
Specifies maximum health
Use: maxhealth=flex
Actors maximum rotational thrust
Use: maxrotthrust=flex
Specifies max thrust for actor
Use: maxthrust=flex
Minimum amount that the actors head will pitch up and down
Use: minheadpitch=flex
Specifies the actor flags Actor Flags
Use: typeflags=int
Specifies primary weapon template for actor
Use: weapon=template name
Specifies secondary weapon template for actor
Use: weapon2=template name