Template


Weapon Adjective Reference


These are specific to Type=weapon templates.

EXPLODE
FLESHHIT
TRAILTHING
TRAILCYLRADIUS
TRAILRANDANGLE
ELEMENTSIZE
DAMAGE
MINDAMAGE
TYPEFLAGS
DAMAGECLASS
RANGE
RATE
FORCE


EXPLODE

Explosion template

Use: explode=templatename


FLESHHIT

Template to use when the flesh is hit

Use: fleshhit=templatename


TRAILTHING

Trailing visual effect template

Use: trailthing=templatename


TRAILCYLRADIUS

Trailing particles radius (imaginary trailing column)

Use: trailcylradius=flex Used with TRAILRANDANGLE to bounce the effect inside of an imaginary coloumn


TRAILRANDANGLE

Trailing particles random angle

Use: trailrandangle=flex Used with TRAILCYLRADIUS to bounce the effect inside of an imaginary coloumn


ELEMENTSIZE

Trailing particles distance

Use: elementsize=flex


DAMAGE

Amount of damage inflicted

Use: damage=flex


MINDAMAGE

Minium damage to inflict,because weapon damge decays with distance (RATE)

Use: mindamge=flex


TYPEFLAGS

Flag type Weapon Flags

Use: typflags=int


DAMAGECLASS

Class of damage Damage Flags

Use: damageclass=int (only one bit allowed)


RANGE

Weapon Range

Use: range=flex


RATE

Damage decay rate (distance)

Use: rate=flex


FORCE

Force

Use: force=flex