These are specific to Type=weapon templates.
EXPLODE FLESHHIT TRAILTHING TRAILCYLRADIUS TRAILRANDANGLE ELEMENTSIZE DAMAGE MINDAMAGE TYPEFLAGS DAMAGECLASS RANGE RATE FORCE |
Explosion template
Use: explode=templatename
Template to use when the flesh is hit
Use: fleshhit=templatename
Trailing visual effect template
Use: trailthing=templatename
Trailing particles radius (imaginary trailing column)
Use: trailcylradius=flex Used with TRAILRANDANGLE to bounce the effect inside of an imaginary coloumn
Trailing particles random angle
Use: trailrandangle=flex Used with TRAILCYLRADIUS to bounce the effect inside of an imaginary coloumn
Trailing particles distance
Use: elementsize=flex
Amount of damage inflicted
Use: damage=flex
Minium damage to inflict,because weapon damge decays with distance (RATE)
Use: mindamge=flex
Flag type Weapon Flags
Use: typflags=int
Class of damage Damage Flags
Use: damageclass=int (only one bit allowed)
Weapon Range
Use: range=flex
Damage decay rate (distance)
Use: rate=flex
Force
Use: force=flex