SND Files


SND Files General

SND files contain sound information for COG entities. That is, all enemies, lifts, doors, weapons etc.


The file simply consists of a list of definitions corresponding to particular actions.

Examples:
enterwater	splash1.wav            0x0	1.0	5.0
lwalkmetal	PtclDroidWalk01.WAV    0x0	0.3	1.8	0.7
fire1		RailChargeFire01.wav   0x0	1.0	4.0

First there is the action class, followed by the WAV file to play. The following parameters are as follows:

playflagsHex value defining attributes for sound
minRadiusMinimum distance from the source from which sound is audible
maxRadiusMaximum distance from the source from which sound is audible
maxVolumeMaximum volume of sound (range from 0.0 to 1.0) - optional