#material type width height geo light tex extralight xoff yoff zoff debrisx.mat 0 0.05 0.05 4 0 0 0.0 0.0 0.00 0.0 |
material | MAT file to use for sprite |
type | always seems to equal 0 |
width | width of sprite (float) |
height | height of sprite (float) |
geo | geometry mode ? (always = 4, except in twinkle.spr where = 3) |
light | lighting mode ? (integer, seems to always = 0) |
tex | texture mode ? (seems to always = 0) |
extralight | light intensity of sprite above surroundings (float) |
xoff, yoff, zoff | Probably the offsets of the insertion point |
Note: together, width and height seem to determine the size of the sprite. This probably means that each sprite is rectangular in shape, with the 4 corners of the MAT fitted to the sprite's 4 corners. Consider the 3 bubble sprites: each are identical except that they have different sizes.