Welcome To The
Jedi Knight Unofficial Specs
Ver 0.4


Welcome

Note: MOTS changes/additions are marked in this color.

The pages contained are for all those interested in the inner workings of Jedi Knight files.These pages in no way are intended as tutors.

These pages will be a little more formal type of presentation of Jedi Knight files. The main authors are the members of the Code Alliance. Please bear with us as documentation takes considerable time to research and compile into something useable. As most of you know we have been kinda busy. So updates have fallen behind. We`ll try to get some more updates out soon. If you would like to contribute something feel free to contact us at the address below.

There is a credits section given to those that contribute information used.

Please remember some of this information is subject to change as more is found out about the inner workings of the files. Check the whats new page to see whats been changed.

A download zip will be made available starting with ver 0.2

NOTE for Webmasters : you may provide a copy of these files for public viewing online or offline provided they are not modified from their original content.The jkpsecs.htm is the start frameset page. All files can be placed in one directory, the "TARGET="_TOP" Tag should be used if on a framed site. Otherwise it will be very cramped and hard to read.

These Files are not to be reproduced /sections used in other files (editors utilities etc) with out permission from the Code Alliance.Code Alliance does not relinquish the copyright to the public domain .Contibutors retain the right to use their original contribution in any way they see fit.


How to contact us

Use this email address If you wish to contribute some information for these specs. jkspecs@darkjedi.com

The Newest version of this file will be found on the "Code Alliance Homepage" at http://www.darkjedi.com/


General Notes

Note: MOTS changes/additions are marked in this color.

Note: terms used throughout these specs are Pascal units.

quick ref:

Byte     = 0 to 255    unsigned 8 bit
Word     = 0 to 65,535 unsigned 16 bit
SmallInt = -32768 to 32767 (signed 16 bit)
LongInt  = -2,147,483,648 to 2,147,483,648 signed 32 bit
Char     =  ( 1 byte) ascii character
String   =  String of ascii character
Boolean  =  True/False
Hexidecimal values are represented as either $01  or  0x01



Thanks to All at LEC on the Jedi Knight/Mots projects for another Great Game !


The Unofficial Jedi Knight Specs are not affiliated or endorsed by LucasArts Entertainment Company.

Jedi Knight,Mysteries of the Sith, Outlaws, Dark Forces are © ® LucasArts Entertainment Company 1994 -1998
Jedi Knight Unofficial Specs are Copyright of © The Code Alliance 1998