Just here to say that a little beta testing session of levels 2 and 3 has just taken place. I have to say Level 3: Prevention, is by far the most fun I've EVER had with JediBall. All I can say is, "damn.." , my fellow beta tester states, and I quote, "THIS RULES!!!". Whoa. Well After a little tweaking, I should have levels 2 and 3 completely done. Aw man I'm getting excited! JediBall 2 should be out soon. Be prepared.Can't wait to get my computer running (it came today, btw, just can't get the cdrom to work right yet) so I can finally try out this mod. Thanks Outpost D-34 for that news.
I have a version of JailBreak that I have made called Detention Center. The game play is solid, but it hasn't been thoroughly internet tested (it has been heavily LAN tested), and I have two levels for it, and while architecturally they are cool, texturally they suck. (Sorry I am a programmer, I do NOT have an artists eye) I'd like to release it since it seems the team that is working on the "official" JailBreak will never release theirs. I have had this mod done since the first week in April, and did not release it then because of an agreement I had with Osan'gar.So if you're interested, drop this guy a line. He has two email addresses, so either use the link at the top, or cut/paste one of these: [firstname.lastname@example.org] - [email@example.com].
So, this is what I want.... I want to release this mod, but I want someone to clean up these levels I have done. BTW, I have never played JailBreak for QUAKE, so this is based on my own ideas on JailBreak, plus feedback from my LAN testers.
I decided to fix Grip2Pov (my program that helps make POV models), and it took all of 1 minute. Sorry, should've done it earlier [sheepish grin]. So now my tutorial is relevant! The link to Grip2Pov is on the tutorial. If you already read the tutorial, just download grip2pov here.I haven't had a chance to look through this yet, but it sounds awesome -- if you're having problems with your weapon 3do's, be sure to take a look.
Goal! is a plugin for Jed that will help you make and setup goals (a.k.a. objectives) for Single Player levels. You create your goals using Goal! then you simply hit a key and Goal! will do all the "hard work" (and time consuming work) like writing the cog, writing the cogstrings and install the cog in Jed, when Goal! has finished itīs work your are ready to gob and test your level.Visit his homepage or just grab the plugin.
Since I'm done with JK and am doing Half-Life now, I'm releasing everything for Warped Worlds. All mats, bmps, 3dos, cogs, jed files, etc., are all at my web site, free to download. That's www.geocities.com/siliconvalley/foothills/7138 . The 3DOs are probably the most useful; alot of them have matching cogs and mats. Like the street lights. So do whatever with it, but give me credit.Be sure to check them out if you're interested.
First of all I can say beyond a shadow of a doubt that this is the finest Total conversion for MotS (or JK for that matter) I have ever seen. It is a tremendous leap beyond Manowar 2 in the respect that Azlon & co. took a real professional approach to this the latest incarnation of their Manowar series. When you first run the thing you almost swear to yourself that this is something Lucasarts would have released! I literally had to stop & remember that this was done by a handful of skilled individuals, who were simply editing MotS in their spare time! The setup backgrounds are EXCELLENT! There's one background pic of Boba Fett you just have to see to believe. Install was a snap too, Azlon's documentation is very well done & way easier to follow that his somewhat garbled text from Manowar 2.
The TC comes with 4 levels all designed by Kurt Schulenburg. It is one level that shines the brightest of the bunch as far as gameplay goes. The .goo file is named "Gravity" but it is listed as something like "Mandalorians in Space" in the in-game play list & this level plays like Escherworld on acid! You can leap & soar due to a lack of gravity, BUT like real space leaping too high will propel you into space! A Jet pack & Grapple hook are essential to avoid becoming space fodder for your enemies. One of my personal favorite aspects of this level is a large round asteroid that is suspended in space. because of the bizarre gravity, you can literally run around the asteroid (top & bottom) like a fly on an orange! This is just pure fun, believe me!
I briefly looked at a few of the other levels, but wasn't able to delve too deeply into them because of time constraints. However, I did try out all the new gadgets & the Spycam is by far the best of the bunch. Using it is like using a wicked version of Force seeing. It really adds to the gameplay. I also tried out the new class system & was pleased with the way Azlon Balanced things out with weapons & gadgetry load out for each one. Heh, and yes, the new Jedi Luke skin is all that & more!
Well that's just a brief overview of the thing. I'll be playing it again tomorrow, right now its almost 2 am & I'm ready to sleep! Once I've played it some more I'll add to this. Till then check out our screenshots page via the link in the blue bar on the left side of this page. Until next time, May the Force be with you!
A factory where many products are made ranging from wookie food (made of ewoks) to saber wax to prosthetic hands. It is entitled "Aartris Manufacturing Plant (A.M.P)" and it's part 2 in the "Aartris" series by DarthFader. The first in the series, Aartris Space Port, is available on DarthFader's web site, found at Http://welcome.to/HS_Clan.
Dylan and I are releasing Mod Maker 0.2 beta. This release fixes some bugs that were in the previous release & updates, and it adds some new features. This zip includes CogEd, ModelsDatEd, and JKStringsEd. For more information, visit the Mod Maker web site at www.cues.com/modmaker. If the programs don't load correctly, download and install the dll files.
Updated JED_BETA92.Zip, Jed the JediKnight/Mysteries of the Sith level editor. Has once again been upgraded by Alexei, below is a copy of the history text for this version.Thanks once again to Alex and the Code Alliance for another update to a great program. In case you want to know, it can be downloaded from their Jedi Knight Files Page.
- When you click "Edit COG" in Placed COG editor on a COG that's inside a GOB file, JED now offers you to extract it to project directory to edit it.
- When you preview a multiple MAT in Resource Picker, a scrollbar will now appear that will let you scroll through all cells in the file.
- Now you can use rotate,flip and scale F9 tools on things, lights and frames as well as sectors.
- By pressing Shift+I in 3D Preview you can now insert a thing at camera position.
- "Join" function now works on sectors as well as surfaces.
- Fixed an omission in DLL plug-in interface that made it impossible to make DLLs using some programming languages.
- Added a lot of DLL functionality
- Template Creator now reloads template file before editing, making sure that you don't lose any changes you've made indepenedently to the .TPL file.
- Added "Duplicate" button to Placed COG editor that lets you place another copy of the currently selected COG. Useful for doors and such. Also, Placed cog editor screen updates are sped up somewhat.
- When you change a template in Template Creator all the things that use it are now updated.
- Fixed a bug causing plug-ins written in Delphi 3.0 cause access violation on exit from JED.
- The plugin interface unit is now the same for Delphi 2.0 and 3.0
I`m sorry to say but i have sad news for the XWvT Fans. From this day on Code Alliance as the whole will no longer be engaging in the development of XWing vs TieFighter ,Balance of Power , Xwing Collectors Series,applications/research that would need access/modify or add to the original game files. Thus this means the cancellation of ACE , ACE_DXF opt utilities. Also we will be removing within the week from our site any links to material that could be construed as violating the license aggreements for the above games.
This is strickly a voluntarly move on our part, afer a careful review of the license`s and other factors,it is our opinion that we in fact were not abiding by the license`s. The Code Alliance has always tried to remain within the law in our efforts to bring fans editors and utilites. In the license`s for the above games there exists a possibility for the Code Alliance or it`s members to be legaly liable should we continue in our current efforts.
The Code Alliance will continue to develop applications for games that we perceive would not violate any license aggreements.
We would ask all WebMasters to remove from their sites any links to the following documents or files produced by the Code Alliance or it`s members, ACT Unofficial Specs, OPT Unofficial Specs, OPT_Explorer.zip (all versions) , OPT Alternative File Reading Process, OPTUtils.
As for files on personal computers , we cannot dictate to you what to do with those ,We will ask you to Not openly distribute them any more.
Code Alliance members may decide on their own to continue with XWvT developments /research on a private basis ,that will be up to the individual.
Thankyou for your understanding and cooperation.