JKBTG Extras has added a whole ton of new stuff to the site! We have added the following guides: One Rebel's Sacrifice, Level 7, and a guide for Force-Assissted Sabering (two: one for JK, and one for MotS). We have also added an interview with Slade, opened our first mailbag(!), and we would like to welcome our newest site member, the Dead Jedi! We will also add two previews and a new guide very very soon!
Here it is... 2 months of work finally is paying off. This is a pack of 30 skins for Jedi Knight, all irrelevant in some way or another. If you're bored with the normal run-of-the mill skins out there for JK, download this. You will not be disappointed, and if you are, just go sulk in a corner. Thanks to all who helped in the making of this.The skin pack has everything from Bruce Lee and the Fonz to Archie and Austin Powers. You can download it from IS.
There is only one final bug that needs to be completed, then glowsaber is perfect. Anyone with any cog knowledge or such, I need to know how to edit the saber properties. The JK engine renders the lightsaber as a mat that is scrolling very quickly to give the illusion of movement. I need to know how to stop this scrolling so the saber stays static. Just one line of code standing between perfection and a big flat glow :P Thanks, send any ideas, results to Darkforce_st@hotmail.com thanks!Editors Unite!
The Mordor Temple has updated their website with some new features, looks and sections. Also Ryan Orr the head of staff at The Mordor Temple has just gone moving to Pheonix so he'll be gone for a little bit, so the new articles and interviews for rainbow 6 and rogue spear and sw stuff won't be up for at least another day. But there is lots of new files and news and more thats still there. Also we've updated our plans at JN Finger so check that out. And one more thing i would like to add. We've fixed our site's counters, due to our trackers failing and being taken off. I have had a non public tracker and I've tracked back to the total number of hits and fixed it all up. So go check this all out.
These pictures are from on of the co-op levels in the up and coming TC, GhostBusters. This is a complete Jedi Knight Multiplayer Co-op conversion, featuring 6 new weapons, 5 new co-op levels (we hope, but it is likely) and 2 DM levels, all new player 3do's and enemies, a new JK interface, co-op cutscenes (and no, they don't mess up the multiplayer game), new sounds and music, and new play mechanics involving the capture of ghosts. These pictures come from the "Haunted Museum" level, where, as part of an overarching story, Ghosts have infested the Metropolitan Museum Of Art in Manhatten. Interesting suprises are abound! Visit http://www.jedinights.com/BSE for more info. A public Beta should be ready in a few weeks.Here are the shots: [Screenshot 1] [Screenshot 2] [Screenshot 3] [Screenshot 4] [Screenshot 5].
Although the mod will be for MotS, I wanted JK only players to be able to play on my maps as well. So, I decided to convert it and release it as a sort of sneak peek. It's a straight-forward Quake2 style level. It's called Industrial Deathmatch. The architecture in this level will speak for itself. There are 5 floors for high speed running and gunning. I recommend playing with 4 to 8 people.Well... I was going to provide a download link here, but for some reason it doesnt want to work right. If you want to take a look, head on over to Takimoto's level section.