Another new tutorial
Red from the Skinners has sent me a short tutorial on checking your skins for colormap problems. You know, that pink stuff (not pepto bismol hee hee) that shows up sometimes. It's in the tutorials section.
BrianL has just sent me a tutorial
he wrote. It teaches you how to make curving pipes in your level. This tutorial
was made mainly for JED users. Like always, the tutorial is in the tutorial
hedge checks in
Just thought I'd let everyone know that I am here, I've just been a little busy the past coupla-three days. I do have some pretty big editing news, which most of you probably know by now. Hey this deserves its own headline.
Return of the ForceBuilder
The ForceBuilder project may be reinstated, according to Mattias Welander. There's a whole big paragraph about why he decided to return on the homepage, so go there if ya wanna read it. Also, the FB message board is back in action, so you can go check dat out.
Flying ships tutorial
This tutorial teaches you how to use Keyframes to make a ship fly.
The file is in the tutorials section.
I finished a tutorial on making basic enemy models. It is pretty difficult to understand unfortunatly:(
It can be found in the tutorial section.
The JKedit homepage has just released JKedit 1.08
There are a lot of new features and bug fixes so head over there and start downloading. There is also a demo
file to help you learn how to make doors and elevators which might be usefull to you.
Here is the news from JKedits creator:
"There is a new version of JkEdit 1.08. This version contains some important features for creating doors and elevators, as well as quite
some important bug fixes. Also some new tutorials."
Tutorial ideas needed
I am not quite sure what to write some tutorials about. If you have some ideas send them over to me at
firstname.lastname@example.org and I'll see what I can do.
JED OLE Scripting
Alexei Novikov of Code Alliance has put out an
article on how
to do OLE Scripting for JED. For all you programmers out there who know VBScript or JScript, this
is a must read. With any luck I should have a script out soon.
Updated JED Tips
Code Alliance has just updated their JED Tips document
so be sure to read up on the new changes. It can be read
The folks over at Code Alliance have put together a
pack of generic COGs to be used in JED. Go download
Jed Cog Pack ver 0.9 now!
Antony Espindola has written
a tutorial on creating goals (mission objectives) in Jedi Knight and MotS.
It is aimed towards beginning coggers, and can be viewed
Interview at Terrafusion
Look for that information put into action as soon as I finish up the review for
Antony's Single Player MotS mission. You can view a preview of that upcoming
Terrafusion is a
site that normally does level reviews, etc, for Quake and Quake 2 maps.
They are also the people who contributed to our articles section with the
Questions/Answers article (you can read that one
here). They have just posted an interview with
Dennis "headshot" Kaltwasser, who is a talented
DM level editor. Take a look
I have made a decision on who will be taking over my position as webmaster here.
The head-honcho will be Hedge who
is known for his popular MotS CTF mod, as well as his work at
The Sith Temple.
He will be joined by two new co-webmasters,
Overkill and EvanC. Thank you to everyone
The FTP passwords and information will be out to these guys by the end of the week,
so expect them to take over by this weekend. Thank you to all the loyal
visitors of this site, I've had a great time. I'll still be around on the message
boards and such, and I'll still be writing articles and tutorials, so don't worry.
The ever-busy Heinz Hogel has updated his Rotating Doors tutorial to include MotS
support. There is a totally new version, so be sure to check out the tutorials page.
View the Old Version or the
Tutorials Section Updated (Finally!)
Well, we've posted a lot of tutorials and such in the news lately, but unfortunatly
not many of them have made it to the tutorials section. I think we are all caught up
now, but if anyone finds a tutorial that we've announced and not posted there, please
let me know.
Passing The Torch
Due to lack of time and interest, I won't be able to keep The Massassi Temple
open any longer. I would like to see someone capable take the position of head
webmaster over. I would like someone knowledgable in html and JK editing (the latter
is not as important as the former). We have a great staff of tutorial writers, as well
as a great co-webmaster. Unfortunatly, 8t88 has
The Vault to worry about, so won't be able to take over full time.
The Vault's Open!
In case anyone is wondering what my future plans are, I will tell you (stop
reading right now if you don't care :-) I will continue to write tutorials
and articles for this site, as well as keep up with some editing news for
am also very involved with an awesome soon-to-be announced editing group.
I just don't have enough time or energy to devote to webmastering a site
If you feel that you would like to take over, please
send me an email. Thanks.
You heard (well, read) right! The Vault
is officially open! Things are running anything but smoothly, but they're picking up. Of course, I
could never have done this without Brian's help. He was the one who came up with the idea and got
the thing rolling. Big thanks go to my staff at The Vault who I am constantly adding to, but I
would like to individually thank Brian, GMS_Slug, and my new pal inpheaux for getting out our fist
articles. I couldn't have done it without you. So, if you have a level you want reviewed and brutalized
(just kidding) send it our way.
For all you aspiring level authors out there, Jereth Kok of
Code Alliance has released version 1.1 of TrajJedi, a program
for creating .KEY files for objects moving along a pre-programmed trajectory. The latest version of
TrajJedi can be downloaded
New Column: Teachings
Just thought I'd share some more info about cleaving and deleting, so I wrote
an article on it. It
can also be found by clicking on Features on the sidebar.
Two New Articles
As you can probably tell, I had the itch to write today, so I've worked up two
more articles. These two discuss the basics of Jedi Knight level editing, so
if you already are an accomplished editor, there is no need to read them.
3D Level Design Article
If you are wondering what Jedi Knight levels are made up of, and want some
general knowledge, please take a look. I think that if this kind of info was
out there when I first started, my life would have been a lot easier.
Lesson 1 deals with the
building blocks of Jedi Knight levels. Sectors, surfaces, vertices, textures,
3do's, sprites, cogs, etc. It gives very basic definitions, plus background
Both articles relate to BOTH editors, Jed and JkEdit, so if you are a beginner,
or are looking into creating your own level for the first time, check these out.
Lesson 2 deals with
sector and surface flags, lighting, adjoining, and the rules regarding
A couple of months ago, I reported on an article that was published in the [cough]
paper version of Computer Gaming World. It was an article written by a guy called
Levelord, who has worked on games like Duke 3D and one of the more popular
Quake Mission Packs. Anyway, they have published
that article online. It deals with a lot of interesting 3d level design
concepts, so take a look.
reporting on a new cog writing program that has been released.
Geniuses and Company
are the ones releasing it, and you can download it
JK Developers Channel Tutorials
The JK Developer Channel has posted a new tutorial on
creating custom .mat files.
CMPCreator: Updated Help File
They also have a
short tutorial on MotS cameras.
Michael Friderichsen has updated the help
file in his ColorMap Creator. Download it
New Level Review Site
8t88, my co-webmaster here at Massassi,
is about to unveil a new level review site. Called The Vault, this site
will not only have level reviews, but also previews of upcoming levels from
well known level authors, and interviews with the various editing teams
scattered around the internet. We need for all you level authors to submit
levels to either 8t88 or
myself. There are a few
questions that MUST be answered in the email before we post a review:
Site Update + Logo?
With this site, we are striving to become THE place you go for level reviews.
The only way to start is by getting levels submitted BY you level authors.
Expect a release sometime this week with 2 reviews, an interview with the folks
over at Vortex To Darkness,
and a preview of an upcoming MotS Single Player level.
- If this is a JK level, is there anything from MotS (textures, 3do's, cogs, etc)
in this level?
Note: Answering YES to this question will
result in your level being rejected
- Have you included ALL information required in a Readme file?
Note: Answering NO to this question will
result in your level being rejected
Well, you've probably noticed that this site hasn't been updated in a few days.
I've been very busy, I just got my JK cd's back (had left them in Washington),
plus as you can see I've done some work on the site. I was trying to cut down
on load time, and also help out the folks with a lower resolution setting.
If you have any input, or would like to submit a logo (replacement for the
temp one up there), please email me.
On the same note, there may be a few broken links and missing pages still
lurking around. Be sure to email me with those too. Also, we have some
tutorials we had announced in news, but never posted in the tutorials section.
Expect those to be posted by the end of this weekend.
A few days ago, the
JkEdit Homepage released a new version of JkEdit. I've checked it out, and
the author has really been putting some work into this program. Now, you can
"split" (basically like a cleave in Jed) surfaces. This allows for some more
complex architecture -- plus it's VERY easy to use.
More on JkEdit
I had written a few articles on JkEdit, and never really gave them a permanent
home. I still don't know where I'll put them in the future, but if you want
to read all the stuff I have on JkEdit, click
Saber Tutorial Ver. 2
Note that there is one more added there too, an article on Negative Space.
Go take a look.
the second version of Master Zev's Saber Tutorial.
It shows you how to go about creating your own saber.
JkEdit Version 1.04
Ole Thomasen has been hard at work adding new features and bug fixes to JkEdit.
You can find the new version at the JkEdit Homepage, but here's the info:
Small Tutorial on Editing BM's
Version 1.04 of JkEdit has some new features:
Version 1.04 of JkEdit has a few bug fixes:
- Several selected linked vertices can now be moved simultaneously
- A linked surface can now be moved
- A crash could occur after extruding a surface
- Moving a vertex could result in wrong texture coordinate calculation
- The initial values in the Texture Coordinate dialog were wrong
- The file sphere.x was missing
Well, 8t88 has been keeping this one from me for a while, but here is a small
text file that explains how to edit BM's (those are the background screens
that show when you access menu's in JK). Thanks to
Shakahn for writing up that document.
#massassi Chat Channel
The channel has been pretty full lately, but it seems that we don't get many new
faces. I think it's becuase if you don't happen to catch the news on the day I announce
it, you miss out. So, I've compiled a set of instructions, and put a link at the top
of the page. If you need any editing questions answered, or of you just want to
hang out and type at some fellow editors, give us a visit.
Some Site Updates
I was looking around the site, and found some things that needed to be worked on.
The Links section has been updated, there is a new screen for contacting the webmasters,
the Site Map has been updated, and as I mentioned above, I added those Chat Instructions.
Oh, and now there is an Archived News link. All the old news isn't up yet, but we have it
saved, and are working on getting it there.
There are still a few tutorials lying around that haven't been posted, but we are working
as hard as we can to get them there.
I was making my rounds when I noticed that there was an update on the
JK Gangstas page. This
update includes information on completion status, new force powers,
level screenshots, and skin screenshots. If you weren't excited about this
project before, you will be.
Unethical Editing Practices
I read over on WJG That
Red, of the Skinners,
has found out that JKMAG has been using his skins without his permission.
Looks as if it states in his readme's that his skins are NOT to be used
without permission. I have to say that this is disappointing. I'd think
that people are ethical enough to not use people's work without
permission, but I guess not.
Alexei Novikov .plan Update on Jed 0.8
PLEASE, if you are going to use other people's work in your mods, give
them credit, but most importantly, ask for permission.
Once again Alexei Novikov of the
Code Alliance has updated his .plan with some great info on Jed.
SWEZ Email Address Change
JED testing coming along. Not many bugs so far. Contrary to what it might seem, it's a bad thing... That just
means the bugs are good at hiding.
Anyway, I'll do it the same way as with JED 0.5. After JED 0.8 (that's what it'll be) is released, in a week
or two I'll release another version fixing whatever bugs found by everyone using it during that time.
That's be 0.81 or something.
That brings me to the old topic - reporting bugs. When you report bugs, remember this - I can never fix
bugs that I can't reproduce. To be able to reproduce a bug, I must be able to repeat what you were doing.
So, when you encounter a bug, please try to find a case where you can reliably reproduce the problem. Describe
what you've done as precisely as you can. Check if it happens on every level or just one specific level. Etc, etc.
Most important - after you've posted the bug report, answer the questions I might ask. This way there's a much
better chance taht I'll find and fix the bug.
If you have news to send the
Star Wars Editing Zone, please use the following email address:
Author Michael Friderichsen of Code Alliance
has released his latest version of CMPCreator: Version 1.2. New in this release are:
Transparency tables calculation
Added "Calculate Transparency" option
Download it here.
StealthJedi over at Code Alliance has made
a small update to the Editing Jed's Custom Resource Lists tutorial. It can
still be viewed here.
New Look for Darkjedi.com
Darkjedi.com, home of Code Alliance, has
over gone a huge graphics overhall to the site. This is only experimental so
if you don't like it chances are you won't be suffering for long.