#This file is created by Jed version 0.85 beta #Jed is (C) by Alexei Novikov SECTION: JK SECTION: COPYRIGHT ................................ ................@...@...@...@... .............@...@..@..@...@.... ................@.@.@.@.@.@..... @@@@@@@@......@...........@..... @@@@@@@@....@@......@@@....@.... @@.....@.....@......@@@.....@@.. @@.@@@@@......@.....@@@......@@. @@@@@@@@.......@....@@.....@@... @@@@@@@@.........@@@@@@@@@@..... @@@@@@@@..........@@@@@@........ @@.....@..........@@@@@......... @@.@@@@@.........@@@@@@......... @@.....@.........@@@@@@......... @@@@@@@@.........@@@@@@......... @@@@@@@@.........@@@@@@@........ @@@...@@.........@@@@@@@........ @@.@@@.@.........@.....@........ @@..@..@........@.......@....... @@@@@@@@........@.......@....... @@@@@@@@.......@........@....... @@..@@@@.......@........@....... @@@@..@@......@.........@....... @@@@.@.@......@.........@....... @@....@@........................ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@.@@@@@@@@@@@@@@@@@@ @@.@@..@@@@@..@@@@@@@@@@.@@@@@@@ @@.@.@.@@@@.@.@@@.@..@@...@@@..@ @@..@@@@@@....@@@..@@@@@.@@@@.@@ @@@@@@@@...@@.@@@.@@@@@..@@...@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @.copyright.(c).1997.lucasarts.@ @@@@@@..entertainment.co..@@@@@@ SECTION: HEADER Version 1 World Gravity 4 Ceiling Sky Z 15 Horizon Distance 100 Horizon Pixels per Rev 768 Horizon Sky Offset 0 0 Ceiling Sky Offset 0 0 MipMap Distances 1 2 3 4 LOD Distances .3 .6 .9 1.2 Perspective distance 2 Gouraud distance 2 SECTION: SOUNDS World sounds 134 activate01.wav activate04.wav BactaPu1.wav BactaUse01.WAV BCChargeUp.wav BCFire01.wav BCFire02.wav bodyfall03.wav concuss1.wav concuss5.wav CRPickup01.WAV deactivate03.wav deactivate04.wav df_bry_ready.wav df_rif_ready.wav expl_06.wav expl_07.wav expl_09.wav ForceAbsorb02.WAV ForceBlind01.WAV ForceDestruct01.wav ForceDestruct02.wav ForceDSight01.WAV ForceDSight02.WAV ForceGrip01.WAV ForceHealing01.WAV ForceJump01.wav ForceJump02.wav ForceLitning02.wav ForcePersuas01.WAV ForcePersuas02.WAV ForceProtect01.wav ForceProtect02.wav ForcePull01.WAV ForceSee01.WAV ForceSee02.WAV ForceSpeed01.WAV ForceSpeed02.WAV ForceThrow01.WAV fsout1.wav fswtr1l.wav fswtr2l.wav fswtr2r.wav i00ky106.wav i00ky71t.wav i00ky86z.wav jumpbasic01.wav jumpDirt01.wav jumpMetalDry01.wav KbodyHit01.wav KShieldHit01.wav kwalk01.wav kwalk02.wav KWaterDeath1.wav kylerun01.wav kylerun02.wav kylgnb.wav kylgtla.wav kylgtlb.wav kylgtlc.wav kylgtsa.wav kylgtsb.wav kylgtsc.wav kyljpa.wav kyljpd.wav kylyld.wav landbasic01.wav landDirt01.wav landhard01.wav landmetaldry01.wav LtSaberBodyHit01.wav LtSaberHit01.WAV LtSaberHit02.WAV LtSaberHit03.WAV LtSaberHit05.wav LtSaberHit06.wav LtSaberHit07.wav LtSaberHit12.WAV LtSaberHit14.WAV LtSaberHit15.wav LtSaberLp01.WAV LtSaberOff01.WAV LtSaberOn01.WAV LtSaberSwing01.WAV LtSaberSwing02.WAV LtSaberSwing03.WAV LtSaberSwing04.WAV LtSaberSwing05.WAV LtSaberSwing06.WAV LtSaberSwing07.WAV LtSaberSwing08.WAV LtSaberSwingDbl01.WAV pistol-1.wav pistout1.wav ploop01.wav powerpu1.wav Punch03.wav PutWeaponAway01.wav RailChargeArm01.WAV RailChargeAttach.WAV RailChargeEmpty01.WAV RailChargeFire01.WAV RailChargeFly01.WAV repeat-1.wav ReptrRico01.wav ricochet01.wav ricochet02.wav ricochet03.wav rpeatrlp.wav rundirt01.wav rundirt02.wav runmetaldry01.wav runmetaldry02.wav SChargeCountdown02.wav SChargePlace01.WAV ShotHit01.wav ShotHit02.wav splash1.wav stroke1.wav stroke2.wav SwingFist01.wav SwingFist04.wav thermal1.wav ThermalThrow01.wav ThermClick01.wav ThermClick02.wav ThermLoop01.wav thrmlpu2.wav trprout.wav trprsht2.wav walkdirt01.wav walkdirt02.wav walkmetaldry01.wav walkmetaldry02.wav end SECTION: MATERIALS World materials 155 0: 00explosion.mat 1 1 1: 00gsmoke.mat 1 1 2: 00ramp1.mat 1 1 3: 00ramp2.mat 1 1 4: 00ramp4.mat 1 1 5: 00teleport.mat 1 1 6: 00twinkle.mat 1 1 7: BOW0SIDE.MAT 1 1 8: BOW0TOP.MAT 1 1 9: BOW1SIDE.MAT 1 1 10: BOWPBALL.MAT 1 1 11: BOWPBAR1.MAT 1 1 12: BOWPBAR2.MAT 1 1 13: BOWPGRIP.MAT 1 1 14: BOWPPRT1.MAT 1 1 15: BOWPPRT2.MAT 1 1 16: BOWPSCP1.MAT 1 1 17: BOWPSCP2.MAT 1 1 18: BOWPSIDE.MAT 1 1 19: BOWPSTK1.MAT 1 1 20: BOWPSTK2.MAT 1 1 21: BOWPTOP.MAT 1 1 22: bowx.mat 1 1 23: BPCK1.MAT 1 1 24: BPCK2.MAT 1 1 25: BPCK3.MAT 1 1 26: BPCK4.MAT 1 1 27: BRY0SIDE.MAT 1 1 28: BRY0TOP.MAT 1 1 29: BRY1TOP.MAT 1 1 30: BRYPBLFT.MAT 1 1 31: BRYPBLSD.MAT 1 1 32: BRYPBLTP.MAT 1 1 33: BRYPCLBK.MAT 1 1 34: BRYPCLSD.MAT 1 1 35: BRYPCLTP.MAT 1 1 36: BRYPGRIP.MAT 1 1 37: BRYPPORT.MAT 1 1 38: BRYPPRFT.MAT 1 1 39: BRYPSIDE.MAT 1 1 40: BRYVFSD.MAT 1 1 41: BRYVFTP.MAT 1 1 42: BRYVGNBK.MAT 1 1 43: BRYVGNTP.MAT 1 1 44: BRYVGSGF.MAT 1 1 45: BRYVGSGT.MAT 1 1 46: BRYVRSD.MAT 1 1 47: bryx.mat 1 1 48: bubble.mat 1 1 49: con0side.mat 1 1 50: con0top.mat 1 1 51: CONPCLIP.MAT 1 1 52: CONPFRNT.MAT 1 1 53: CONPSIDE.MAT 1 1 54: CONPTOP.MAT 1 1 55: CONVBRL1.MAT 1 1 56: CONVBRL2.MAT 1 1 57: CONVBRL3.MAT 1 1 58: CONVBUTP.MAT 1 1 59: CONVBUTT.MAT 1 1 60: CONVCLBK.MAT 1 1 61: CONVCLIP.MAT 1 1 62: CONVGRIL.MAT 1 1 63: CONVGRIP.MAT 1 1 64: CONVTOP.MAT 1 1 65: conx.mat 1 1 66: debrisx.mat 1 1 67: destruct8.mat 1 1 68: DET.MAT 1 1 69: det0metl.mat 1 1 70: det0side.mat 1 1 71: detx.mat 1 1 72: dflt.mat 1 1 73: dstructparts.mat 1 1 74: dusty.mat 1 1 75: forceDstruct.mat 1 1 76: HDBACK.MAT 1 1 77: HDBOTTOM.MAT 1 1 78: HDFTIP.MAT 1 1 79: HDGRIP.MAT 1 1 80: HDINSID1.MAT 1 1 81: HDSDTHUM.MAT 1 1 82: HND-WRT.MAT 1 1 83: kybodyb.mat 1 1 84: kybodyf2.mat 1 1 85: kybutt.mat 1 1 86: kyface3.mat 1 1 87: kyfaceb.mat 1 1 88: kyfacesd.mat 1 1 89: kyfacetp.mat 1 1 90: kyfoot.mat 1 1 91: kyforarm.mat 1 1 92: KYHAND.MAT 1 1 93: KYHANDF.MAT 1 1 94: kyhip.mat 1 1 95: kyleg.mat 1 1 96: kyneck.mat 1 1 97: KYRARM.MAT 1 1 98: KYSABER.MAT 1 1 99: kyshotop.mat 1 1 100: kyshpad.mat 1 1 101: kysole.mat 1 1 102: kythigh.mat 1 1 103: LIGT3.MAT 1 1 104: RLD0CLMP.MAT 1 1 105: RLDVBDSD.MAT 1 1 106: RLDVBDTP.MAT 1 1 107: RLDVBRL1.MAT 1 1 108: RLDVBRL2.MAT 1 1 109: RLDVBRL3.MAT 1 1 110: rldvbutt.mat 1 1 111: RLDVCHM1.MAT 1 1 112: RLDVCHM2.MAT 1 1 113: RLDVCHM3.MAT 1 1 114: RLDVCLP2.MAT 1 1 115: RLDVPRJF.MAT 1 1 116: RLDVPRJS.MAT 1 1 117: rldvsgt.mat 1 1 118: rldx.mat 1 1 119: RPT0TOP.MAT 1 1 120: RPTPBUT1.MAT 1 1 121: RPTPBUT2.MAT 1 1 122: RPTPGRIL.MAT 1 1 123: RPTPSIDE.MAT 1 1 124: RPTPTOP.MAT 1 1 125: RPTPUNDR.MAT 1 1 126: RPTVBACK.MAT 1 1 127: rptx.mat 1 1 128: seq0mbck.mat 1 1 129: SEQ0MTP1.MAT 1 1 130: seq0mtp3.mat 1 1 131: seq0side.mat 1 1 132: seq0top.mat 1 1 133: SEQVMTP2.MAT 1 1 134: seqvsd.mat 1 1 135: seqvsid2.mat 1 1 136: seqvtop2.mat 1 1 137: seqx2.mat 1 1 138: SHRP.MAT 1 1 139: sparky.mat 1 1 140: SplashX.mat 1 1 141: Splooshx.mat 1 1 142: STR0SIDE.MAT 1 1 143: STR0TOP.MAT 1 1 144: STRPGRIP.MAT 1 1 145: strpport.mat 1 1 146: strpsitf.mat 1 1 147: STRVBRL4.MAT 1 1 148: strvbutt.mat 1 1 149: STRVCLP.MAT 1 1 150: strvsid1.mat 1 1 151: strvsid2.mat 1 1 152: strvsitb.mat 1 1 153: strvsite.mat 1 1 154: strvtop2.mat 1 1 end SECTION: GEORESOURCE World Colormaps 1 0: dflt.cmp World vertices 16 #num: vertex: 0: -1.525 2.525 .375 1: -1.525 2.475 .375 2: .275 2.475 .375 3: .275 2.525 .375 4: -1.525 2.525 .5 5: .275 2.525 .5 6: .275 2.475 .5 7: -1.525 2.475 .5 8: -1.525 2.375 .375 9: -1.525 2.325 .375 10: .275 2.325 .375 11: .275 2.375 .375 12: -1.525 2.375 .5 13: .275 2.375 .5 14: .275 2.325 .5 15: -1.525 2.325 .5 World texture vertices 10 #num: u: v: 0: 0 0 1: -16 0 2: -16 -576 3: 0 -576 4: -576 0 5: -576 -16 6: 0 -16 7: -40 0 8: -40 -16 9: -40 -576 World adjoins 0 #num: flags: mirror: dist: World surfaces 12 #num: mat: surfflags: faceflags: geo: light: tex: adjoin: extralight: nverts: vertices: intensities: 0: 72 0x5 0x4 4 3 1 -1 0 4 0,0 1,1 2,2 3,3 5 5 5 5 1: 72 0x4 0x4 4 3 1 -1 0 4 4,0 5,4 6,5 7,6 5 5 5 5 2: 72 0x4 0x4 4 3 1 -1 0 4 2,0 6,7 5,8 3,6 5 5 5 5 3: 72 0x4 0x4 4 3 1 -1 0 4 1,0 7,7 6,9 2,3 5 5 5 5 4: 72 0x4 0x4 4 3 1 -1 0 4 0,0 4,7 7,8 1,6 5 5 5 5 5: 72 0x4 0x4 4 3 1 -1 0 4 3,0 5,7 4,9 0,3 5 5 5 5 6: 72 0x5 0x4 4 3 1 -1 0 4 8,0 9,1 10,2 11,3 5 5 5 5 7: 72 0x4 0x4 4 3 1 -1 0 4 12,0 13,4 14,5 15,6 5 5 5 5 8: 72 0x4 0x4 4 3 1 -1 0 4 10,0 14,7 13,8 11,6 5 5 5 5 9: 72 0x4 0x4 4 3 1 -1 0 4 9,0 15,7 14,9 10,3 5 5 5 5 10: 72 0x4 0x4 4 3 1 -1 0 4 8,0 12,7 15,8 9,6 5 5 5 5 11: 72 0x4 0x4 4 3 1 -1 0 4 11,0 13,7 12,9 8,3 5 5 5 5 #--- Surface normals --- 0: 0 0 1 1: 0 0 -1 2: -1 0 0 3: 0 1 0 4: 1 0 0 5: 0 -1 0 6: 0 0 1 7: 0 0 -1 8: -1 0 0 9: 0 1 0 10: 1 0 0 11: 0 -1 0 Section: SECTORS World sectors 1 SECTOR 0 FLAGS 0x1000 AMBIENT LIGHT 5 EXTRA LIGHT 0 COLORMAP 0 TINT 0 0 0 BOUNDBOX -1.525 2.475 .375 .275 2.525 .5 COLLIDEBOX -1.489 2.476 .3775 .239 2.489 .4975 CENTER -.625 2.5 .4375 RADIUS .902514 VERTICES 16 0: 0 1: 1 2: 2 3: 3 4: 4 5: 5 6: 6 7: 7 8: 8 9: 9 10: 10 11: 11 12: 12 13: 13 14: 14 15: 15 SURFACES 0 12 SECTOR 1 FLAGS 0x1000 AMBIENT LIGHT 5 EXTRA LIGHT 0 COLORMAP 0 TINT 0 0 0 BOUNDBOX -1.525 2.325 .375 .275 2.375 .5 COLLIDEBOX -1.489 2.326 .3775 .239 2.339 .4975 CENTER -.625 2.35 .4375 RADIUS .902514 VERTICES 8 SURFACES 6 6 Section: AICLASS World AIClasses 0 end Section: MODELS World models 44 0: bow0.3do 1: bow1.3do 2: BowG.3do 3: bowp.3do 4: BowV.3do 5: bpck.3do 6: bry0.3do 7: bryg.3do 8: bryp.3do 9: bryv.3do 10: con0.3do 11: cong.3do 12: conp.3do 13: conv.3do 14: det0.3do 15: detg.3do 16: detp_1.3do 17: detv.3do 18: fistg.3do 19: fistv.3do 20: ky.3do 21: ligt2.3do 22: rld0.3do 23: rldg.3do 24: rldp.3do 25: rldv.3do 26: rpt0.3do 27: rptg.3do 28: rptp.3do 29: rptv.3do 30: sabg.3do 31: sabv.3do 32: seq0.3do 33: seqg.3do 34: seqp_1.3do 35: seqv.3do 36: shrp_1.3do 37: shrp_2.3do 38: shrp_3.3do 39: shrp_4.3do 40: str0.3do 41: strg.3do 42: strp.3do 43: strv.3do end Section: SPRITES World sprites 17 0: bowx.spr 1: bowx2.spr 2: bryx.spr 3: bubble.spr 4: bubble2.spr 5: bubble3.spr 6: conx.spr 7: debrisx.spr 8: destruct8.spr 9: detx.spr 10: forcedstruct_150.spr 11: rldx.spr 12: rptx.spr 13: seqx2.spr 14: splash.spr 15: splooshx.spr 16: twinkle.spr end Section: KEYFRAMES World keyframes 124 0: BowVdis.key 1: BowVmnt.key 2: BowVpst1.key 3: bryvdis.key 4: bryvmnt.key 5: bryvpst1.key 6: ConVdis.key 7: ConVmnt.key 8: ConVpst1.key 9: detvdis.key 10: detvmnt.key 11: detvpre1.key 12: detvpst1.key 13: FistVdis.key 14: FistVl.key 15: FistVmnt.key 16: FistVr.key 17: kybackp0.key 18: kybackp1.key 19: KYblock.key 20: KYblock0.key 21: KYblock1.key 22: KYblock2.key 23: KYcharge.key 24: kychoke0.key 25: kycrchbk.key 26: kycrchgn.key 27: kydestr0.key 28: kydrawft.key 29: kydrawgn.key 30: kydrawsb.key 31: kydrop.key 32: kyexdth0.key 33: kyfall.key 34: kyfire.key 35: kyfirebg.key 36: kyftdeth.key 37: kygndth0.key 38: kygrip0.key 39: kyhit0.key 40: kyhlstr.key 41: kyidle0.key 42: kyidle0b.key 43: kyidle1.key 44: kyidle1b.key 45: kyidle2.key 46: kyidle2b.key 47: kyjump.key 48: kyjumpf.key 49: kyland.key 50: kyltblt0.key 51: kypnchl0.key 52: kypnchr0.key 53: KYreadyl.key 54: KYreadyr.key 55: kyrthro0.key 56: kyrthro1.key 57: kyrun0.key 58: kyrun1.key 59: kyrun2.key 60: KYsabrb1.key 61: KYsabrb2.key 62: KYsabrf1.key 63: KYsabrf2.key 64: KYsabrl1.key 65: KYsabrr1.key 66: kysbback.key 67: kysbdeth.key 68: kysbdraw.key 69: kysbfire.key 70: kysbforc.key 71: kysbhit.key 72: kysbhlst.key 73: kysbpnch.key 74: kysbsabr.key 75: kysbswim.key 76: kysbthr1.key 77: kysbthr2.key 78: kysbtred.key 79: KYsnap1.key 80: KYsnap2.key 81: kystand0.key 82: kystand1.key 83: kystand2.key 84: kystrafl.key 85: kystrafr.key 86: kyswdeth.key 87: kyturnl.key 88: kyturnr.key 89: kyusef0.key 90: kyusew0.key 91: kywalkF.key 92: kywalkG.key 93: kywalkS.key 94: rld0anim.key 95: RldVdis.key 96: RldVmnt.key 97: RldVpst1.key 98: RptVdis.key 99: RptVmnt.key 100: RptVpst1.key 101: SabVb1.key 102: SabVb2.key 103: SabVblk.key 104: SabVblk0.key 105: SabVblk1.key 106: SabVblk2.key 107: SabVch.key 108: SabVdis.key 109: SabVf1.key 110: SabVf2.key 111: SabVhold.key 112: SabVl1.key 113: SabVmnt.key 114: SabVr1.key 115: SabVrdy.key 116: SabVsnp1.key 117: SabVsnp2.key 118: SeqVdis.key 119: SeqVmnt.key 120: SeqVpst1.key 121: StrVdis.key 122: StrVmnt.key 123: StrVpst1.key end Section: ANIMCLASS World puppets 2 0: ky.pup 1: ra.pup end Section: Soundclass World soundclasses 23 0: bow.snd 1: bry.snd 2: conc.snd 3: det.snd 4: exp_bowhit.snd 5: exp_conc.snd 6: exp_dest.snd 7: exp_det.snd 8: exp_fleshy.snd 9: exp_laserhit.snd 10: exp_med.snd 11: exp_punch.snd 12: exp_raildet.snd 13: exp_rpthit.snd 14: exp_saber_blood.snd 15: exp_saber_saber.snd 16: exp_saber_wall.snd 17: exp_small.snd 18: ky.snd 19: rail.snd 20: rep.snd 21: seq.snd 22: stlaser.snd end Section: cogscripts World scripts 13 0: 00_desttrail.cog 1: 00_smoketrail.cog 2: class_sequencer.cog 3: kyle.cog 4: pow_backpack.cog 5: pow_bryar.cog 6: pow_concrifle.cog 7: pow_crossbow.cog 8: pow_railgun.cog 9: pow_repeater.cog 10: pow_single_sequencer.cog 11: pow_single_thermal.cog 12: pow_strifle.cog end Section: cogs World cogs 13 #Num Script Symbol values end Section: TEMPLATES World templates 104 #Name: Based On: Params: bubble none orient=(0.000000/0.000000/0.000000) type=cog move=physics thingflags=0x10000000 timer=3.000000 sprite=bubble.spr mass=0.050000 physflags=0x200 vel=(0.000000/0.000000/0.300000) +whitecloud none orient=(0.000000/0.000000/0.000000) type=particle timer=0.200000 typeflags=0x3f material=00gsmoke.mat range=0.020000 rate=128.000000 maxthrust=30.000000 elementsize=0.007000 count=128 +watersplash none orient=(0.000000/0.000000/0.000000) type=explosion timer=0.500000 sprite=splash.spr typeflags=0x1 damageclass=0x4 +twinkle none orient=(0.000000/0.000000/0.000000) type=explosion thingflags=0x1 timer=0.500000 sprite=twinkle.spr typeflags=0x11 +telesparks none orient=(0.000000/0.000000/0.000000) type=particle timer=0.120000 typeflags=0x3f material=00teleport.mat range=0.030000 rate=256.000000 maxthrust=80.000000 elementsize=0.002000 count=256 +sspks_wall none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.100000 mass=0.050000 physflags=0x400201 vel=(0.000000/0.000000/0.150000) typeflags=0x2b material=00ramp1.mat range=0.030000 rate=4.000000 maxthrust=8.000000 elementsize=0.003000 count=48 +sspks_saber none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.300000 mass=0.050000 physflags=0x400200 vel=(0.000000/0.000000/0.100000) typeflags=0x27 material=00teleport.mat range=0.020000 rate=32.000000 maxthrust=8.000000 elementsize=0.003000 count=32 +sspks_blood none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.200000 mass=0.100000 physflags=0x400201 vel=(0.000000/0.000000/0.200000) typeflags=0x2b material=00ramp2.mat range=0.040000 rate=4.000000 maxthrust=9.000000 elementsize=0.005000 count=24 +smoke none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.800000 physflags=0x20000 vel=(0.000000/0.000000/0.120000) angvel=(0.000000/90.000000/0.000000) typeflags=0x3e material=00gsmoke.mat range=0.030000 elementsize=0.005000 count=8 +rpt_sparks none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.700000 mass=0.100000 physflags=0x400201 vel=(0.000000/0.000000/0.200000) typeflags=0x27 material=sparky.mat range=0.040000 rate=24.000000 maxthrust=7.000000 elementsize=0.005000 count=24 +lightninghit none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.200000 typeflags=0x2b material=00ramp4.mat range=0.020000 rate=16.000000 maxthrust=8.000000 elementsize=0.003000 count=16 +heavysmoke +smoke timer=1.600000 range=0.100000 rate=32.000000 count=64 +force_shield none orient=(0.000000/0.000000/0.000000) type=cog move=physics timer=61.000003 particle=sphere.par angvel=(60.000000/60.000000/60.000000) +force_ltpeice none orient=(0.000000/0.000000/0.000000) type=weapon move=physics timer=0.250000 model3d=ligt2.3do size=0.005000 movesize=0.005000 physflags=0x200 maxrotvel=360.000000 angvel=(0.000000/0.000000/360.000000) +force_heal none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=2.000000 angvel=(90.000000/90.000000/90.000000) typeflags=0x3f material=00teleport.mat range=0.300000 rate=128.000000 maxthrust=0.010000 elementsize=0.003000 count=128 +dustcloud +whitecloud timer=0.120000 material=dusty.mat range=0.015000 rate=256.000000 maxthrust=80.000000 elementsize=0.010000 +dest_trail +smoke vel=(0.000000/0.000000/0.000000) material=dstructparts.mat +conccloud +dustcloud rate=512.000000 maxthrust=100.000000 count=256 minsize=0.012000 pitchrange=5.000000 +concblast2p +dustcloud orient=(90.000000/0.000000/0.000000) range=0.001500 rate=128.000000 elementsize=0.005000 count=64 minsize=0.001200 pitchrange=5.000000 _weapon none orient=(0.000000/0.000000/0.000000) type=weapon collide=1 move=physics thingflags=0x20000000 timer=10.000000 mass=5.000000 physflags=0x200 maxrotvel=90.000000 damageclass=0x2 typeflags=0x1 _powerup none orient=(0.000000/0.000000/0.000000) type=item collide=1 move=physics size=0.100000 movesize=0.010000 surfdrag=3.000000 airdrag=1.000000 mass=10.000000 height=0.050000 physflags=0x400000 angvel=(0.000000/90.000000/0.000000) typeflags=0x1 respawn=30.000000 _explosion none orient=(0.000000/0.000000/0.000000) type=explosion typeflags=0x1 damageclass=0x4 _droppowerup _powerup timer=30.000001 height=0.011000 physflags=0x41 typeflags=0x0 _actor none orient=(0.000000/0.000000/0.000000) type=actor collide=1 move=physics thingflags=0x20000000 mass=150.000000 physflags=0x4a4f maxrotvel=200.000000 maxvel=1.000000 health=40.00 maxhealth=40.00 maxrotthrust=180.00 jumpspeed=1.50 eyeoffset=(0.000000/0.000000/0.037000) minheadpitch=-80.00 maxheadpitch=80.00 lightoffset=(0.000000/0.070000/0.040000) lightintensity=0.80 walkplayer _actor type=player thingflags=0x20000401 light=0.200000 model3d=ky.3do size=0.065000 movesize=0.065000 puppet=ky.pup soundclass=ky.snd cog=kyle.cog surfdrag=3.000000 airdrag=0.500000 staticdrag=0.300000 health=100.00 maxhealth=100.00 maxthrust=2.00 typeflags=0x1 error=0.50 fov=0.71 chance=1.00 strifle _powerup thingflags=0x400 model3d=strp.3do cog=pow_strifle.cog singleseqcharge _powerup thingflags=0x400 model3d=seqp_1.3do cog=pow_single_sequencer.cog singledetonator _powerup thingflags=0x400 model3d=detp_1.3do cog=pow_single_thermal.cog repeatergun _powerup thingflags=0x400 model3d=rptp.3do cog=pow_repeater.cog railgun _powerup thingflags=0x400 model3d=rldp.3do cog=pow_railgun.cog respawn=60.000000 crossbow _powerup thingflags=0x400 model3d=bowp.3do cog=pow_crossbow.cog concrifle _powerup thingflags=0x400 model3d=conp.3do cog=pow_concrifle.cog respawn=60.000000 bubble3 bubble sprite=bubble3.spr vel=(0.000000/0.000000/0.600000) bubble2 bubble sprite=bubble2.spr vel=(0.000000/0.000000/0.450000) bryarpistol _powerup thingflags=0x400 model3d=bryp.3do cog=pow_bryar.cog +watersplash2 +watersplash sprite=splooshx.spr +ssparks_wall _explosion thingflags=0x1 light=0.300000 timer=0.800000 soundclass=exp_saber_wall.snd creatething=+sspks_wall typeflags=0x112 blasttime=0.700000 maxlight=0.500000 flashrgb=(80/90/80) +ssparks_saber _explosion thingflags=0x1 light=0.800000 timer=0.800000 soundclass=exp_saber_saber.snd creatething=+sspks_saber typeflags=0x112 blasttime=0.700000 maxlight=1.000000 flashrgb=(150/160/150) +ssparks_blood _explosion thingflags=0x1 light=0.100000 timer=0.800000 soundclass=exp_saber_blood.snd creatething=+sspks_blood typeflags=0x12 blasttime=0.700000 maxlight=0.300000 +smflash _explosion thingflags=0x1 light=0.400000 timer=0.100000 typeflags=0x0 +rptfleshhit _explosion thingflags=0x1 light=0.100000 timer=0.800000 soundclass=exp_fleshy.snd creatething=+rpt_sparks typeflags=0x12 blasttime=0.700000 maxlight=0.300000 +punchcloud +dustcloud timer=0.150000 material=00gsmoke.mat range=0.006000 rate=64.000000 maxthrust=4.000000 elementsize=0.004000 count=16 +punch_exp _explosion timer=0.001000 soundclass=exp_punch.snd creatething=+punchcloud typeflags=0x0 +punch _weapon size=0.001000 movesize=0.001000 mass=50.000000 explode=+punch_exp fleshhit=+punch_exp damage=20.000000 damageclass=0x1 typeflags=0x200d range=0.150000 force=50.000000 +lgflash _explosion thingflags=0x1 light=0.300000 timer=0.400000 typeflags=0x12 blasttime=0.200000 maxlight=1.000000 +laserhit _explosion thingflags=0x1 light=0.200000 timer=0.500000 sprite=bryx.spr soundclass=exp_laserhit.snd typeflags=0x33 blasttime=0.300000 maxlight=0.400000 +laserfleshhit +laserhit soundclass=exp_fleshy.snd +fpstrifle strifle collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fpseqcharge singleseqcharge collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fprepeatergun repeatergun collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fprailgun railgun collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fpdetonator singledetonator collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fpcrossbow crossbow collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fpconcrifle concrifle collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fpbryarpistol bryarpistol collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +force_lightning _weapon thingflags=0x1 light=0.100000 timer=0.100000 size=0.005000 movesize=0.005000 vel=(0.000000/1.000000/0.000000) angvel=(0.000000/0.000000/360.000000) explode=+lightninghit fleshhit=+lightninghit trailthing=+force_ltpeice elementsize=0.075000 trailrandangle=30.000000 damage=13.000000 damageclass=0x8 typeflags=0x1840d range=1.500000 +force_blind +dustcloud material=00teleport.mat range=0.050000 rate=32.000000 elementsize=0.003000 minsize=0.020000 pitchrange=1.000000 yawrange=1.000000 +firecloud +dustcloud material=00explosion.mat range=0.050000 rate=64.000000 maxthrust=40.000000 count=64 +dest_cloud +firecloud material=dstructparts.mat +crossbowhit2 _explosion thingflags=0x1 light=0.200000 timer=0.500000 sprite=bowx.spr typeflags=0x33 blasttime=0.300000 maxlight=0.400000 +crossbowhit +laserhit sprite=bowx2.spr soundclass=exp_bowhit.snd +crossbowbolt _weapon thingflags=0x20000001 light=0.500000 model3d=bow0.3do size=0.005000 movesize=0.005000 soundclass=bow.snd creatething=+lgflash vel=(0.000000/5.000000/0.000000) angvel=(0.000000/0.000000/120.000000) explode=+crossbowhit fleshhit=+crossbowhit damage=60.000000 mindamage=20.000000 damageclass=0x4 typeflags=0x20440d rate=10.000000 +concblast3p +concblast2p typeflags=0x2b material=00ramp4.mat maxthrust=100.000000 +concblast2 _weapon size=0.005000 movesize=0.005000 fleshhit=+concblast3p trailthing=+concblast2p elementsize=0.300000 damage=80.000000 mindamage=20.000000 typeflags=0xa00d range=5.000000 rate=1.000000 +conc_exp _explosion thingflags=0x1 light=0.300000 timer=1.000000 sprite=conx.spr soundclass=exp_conc.snd creatething=+conccloud typeflags=0x17 damage=80.000000 blasttime=1.000000 force=200.000000 maxlight=0.800000 range=0.800000 +bryarbolt _weapon thingflags=0x20000001 light=0.400000 model3d=bry0.3do size=0.001000 movesize=0.001000 soundclass=bry.snd creatething=+smflash maxrotvel=0.000000 vel=(0.000000/4.000000/0.000000) explode=+laserhit fleshhit=+laserfleshhit damage=30.000000 mindamage=10.000000 typeflags=0x20440d rate=15.000000 +backpack _droppowerup thingflags=0x400 model3d=bpck.3do cog=pow_backpack.cog height=0.036337 typeflags=0x4 +stlaser +bryarbolt model3d=str0.3do soundclass=stlaser.snd vel=(0.000000/6.000000/0.000000) rate=10.000000 +repeaterhit +laserhit sprite=rptx.spr soundclass=exp_rpthit.snd +repeaterball _weapon thingflags=0x20000001 light=0.300000 model3d=rpt0.3do size=0.005000 movesize=0.005000 soundclass=rep.snd creatething=+smflash vel=(0.000000/6.000000/0.000000) explode=+repeaterhit fleshhit=+rptfleshhit damage=20.000000 mindamage=5.000000 typeflags=0x440d rate=20.000000 +grenade_exp _explosion thingflags=0x1 light=0.200000 timer=0.800000 sprite=detx.spr soundclass=exp_det.snd creatething=+firecloud typeflags=0x17 damage=75.000000 blasttime=0.700000 force=100.000000 maxlight=0.800000 range=0.450000 +force_dest4 _explosion thingflags=0x1 light=0.400000 timer=1.000000 sprite=destruct8.spr soundclass=exp_dest.snd creatething=+dest_cloud typeflags=0x53 damage=60.000000 damageclass=0x8 blasttime=0.600000 force=400.000000 maxlight=0.800000 range=2.000000 +force_dest3 _explosion thingflags=0x1 light=0.300000 timer=0.800000 sprite=destruct8.spr soundclass=exp_dest.snd creatething=+dest_cloud typeflags=0x53 damage=45.000000 damageclass=0x8 blasttime=0.500000 force=300.000000 maxlight=0.700000 range=1.500000 +force_dest2 _explosion thingflags=0x1 light=0.200000 timer=0.600000 sprite=destruct8.spr soundclass=exp_dest.snd creatething=+dest_cloud typeflags=0x53 damage=30.000000 damageclass=0x8 blasttime=0.400000 force=200.000000 maxlight=0.600000 range=1.000000 +force_dest1 _explosion thingflags=0x1 light=0.100000 timer=0.400000 sprite=destruct8.spr soundclass=exp_dest.snd creatething=+dest_cloud typeflags=0x53 damage=15.000000 damageclass=0x8 blasttime=0.300000 force=100.000000 maxlight=0.500000 range=0.500000 +force_dest_p1 _weapon thingflags=0x20000401 light=0.400000 sprite=forcedstruct_150.spr cog=00_desttrail.cog vel=(0.000000/7.000000/0.000000) explode=+force_dest1 fleshhit=+force_dest1 damage=20.000000 typeflags=0xd +firecloud3 +firecloud maxthrust=20.000000 count=32 +firecloud2 +firecloud elementsize=0.012500 +debris_exp _explosion timer=1.000000 sprite=debrisx.spr soundclass=exp_small.snd creatething=+firecloud3 typeflags=0x7 blasttime=0.500000 +crossbowbolt3 +crossbowbolt typeflags=0x28440d +crossbowbolt2 +crossbowbolt model3d=bow1.3do soundclass=none creatething=none explode=+crossbowhit2 fleshhit=+crossbowhit2 damage=40.000000 typeflags=0x440d +concbullet _weapon thingflags=0x20000001 model3d=con0.3do size=0.005000 movesize=0.005000 soundclass=conc.snd creatething=+lgflash vel=(0.000000/7.000000/0.000000) explode=+conc_exp fleshhit=+conc_exp damage=20.000000 typeflags=0x20000d _debris none orient=(0.000000/0.000000/0.000000) type=weapon collide=1 move=physics timer=1.100000 airdrag=3.000000 physflags=0x201 vel=(0.000000/4.000000/0.000000) angvel=(5.000000/10.000000/0.000000) explode=+debris_exp damage=5.000000 damageclass=0x1 typeflags=0xc shrapnel_4 _debris model3d=shrp_4.3do size=0.026000 movesize=0.026000 shrapnel_3 _debris model3d=shrp_3.3do size=0.028000 movesize=0.028000 shrapnel_2 _debris model3d=shrp_2.3do size=0.040000 movesize=0.040000 shrapnel_1 _debris model3d=shrp_1.3do size=0.045000 movesize=0.045000 +raildet_exp _explosion thingflags=0x1 light=0.200000 timer=0.500000 sprite=rldx.spr soundclass=exp_raildet.snd typeflags=0x17 damage=110.000000 blasttime=0.700000 force=300.000000 maxlight=0.800000 range=0.500000 debris=shrapnel_1 debris=shrapnel_2 debris=shrapnel_3 debris=shrapnel_4 +grenade2 _weapon timer=3.000000 model3d=det0.3do size=0.014895 movesize=0.014895 soundclass=det.snd surfdrag=3.000000 airdrag=0.800000 mass=1.000000 physflags=0x225 vel=(0.000000/2.000000/1.500000) angvel=(90.000000/45.000000/90.000000) buoyancy=0.250000 explode=+grenade_exp fleshhit=+grenade_exp damageclass=0x4 typeflags=0x40309 +grenade1 +grenade2 timer=10.000000 typeflags=0x4030d +force_dest_p4 +force_dest_p1 explode=+force_dest4 fleshhit=+force_dest4 +force_dest_p3 +force_dest_p1 explode=+force_dest3 fleshhit=+force_dest3 +force_dest_p2 +force_dest_p1 explode=+force_dest2 fleshhit=+force_dest2 _debris2 _debris explode=+smflash shrapnel2_4 _debris2 model3d=shrp_4.3do size=0.026000 movesize=0.026000 shrapnel2_3 _debris2 model3d=shrp_3.3do size=0.028000 movesize=0.028000 shrapnel2_2 _debris2 model3d=shrp_2.3do size=0.040000 movesize=0.040000 shrapnel2_1 _debris2 model3d=shrp_1.3do size=0.045000 movesize=0.045000 +sequencer_exp _explosion thingflags=0x1 light=0.200000 timer=0.800000 sprite=seqx2.spr soundclass=exp_med.snd creatething=+firecloud2 typeflags=0x17 damage=100.000000 blasttime=0.700000 force=300.000000 maxlight=0.800000 range=0.600000 debris=shrapnel2_1 debris=shrapnel2_2 debris=shrapnel2_3 debris=shrapnel2_4 +seqchrg +grenade2 timer=1.000000 model3d=seq0.3do size=0.010000 movesize=0.010000 soundclass=seq.snd surfdrag=5.000000 airdrag=1.000000 physflags=0x29d vel=(0.000000/0.100000/0.000000) angvel=(0.000000/0.000000/0.000000) buoyancy=0.150000 explode=+sequencer_exp fleshhit=+sequencer_exp typeflags=0x40380 +raildet2 +grenade1 thingflags=0x20000400 timer=2.500000 model3d=rld0.3do size=0.003000 movesize=0.003000 puppet=ra.pup soundclass=rail.snd creatething=+lgflash cog=00_smoketrail.cog airdrag=0.000000 height=0.003000 physflags=0x200 vel=(0.000000/2.500000/0.000000) angvel=(0.000000/0.000000/90.000000) explode=+raildet_exp fleshhit=+raildet_exp damage=5.000000 typeflags=0x240b81 +raildet_exp2 +raildet_exp debris=shrapnel_1 debris=shrapnel_2 debris=shrapnel_3 debris=shrapnel_4 +raildet +raildet2 timer=10.000000 explode=+raildet_exp2 fleshhit=+raildet_exp2 damage=20.000000 typeflags=0x24020d +seqchrg2 +seqchrg thingflags=0x20000400 timer=60.000003 cog=class_sequencer.cog end Section: Things World things 201 #num template: name: X: Y: Z: Pitch: Yaw: Roll: Sector: 0: walkplayer walkplayer -1.825 .825 .1 0 0 0 -1 end Section: Lights Editor lights 1 #num: type: X: Y: Z: intensity: range: 0: 0 -1.775 .825 .5 10 2 end