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Labyrinth Madness

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Labyrinth Madness

Description

Two bases/forts and a maze between them. Great level for dueling between the bases. No base has the advantage. Lots of supplies in the main floor arena, but not too many. Look for a secret in the Nagglfar. This level works fine with just two people and can handle many many more!! Great for team play, or Free-For-All.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
131.2 KiB
Date:
2001-05-14
Author:
[UnevenDistress]
Downloads:
672

Ratings:

Score (0-10):
8
# of Ratings:
11
Rate:

User Comments:

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Posted by
Comment
ResidentºStalker
Posted: 2001-05-15 1:20 a.m.   Report Abuse
This level made me register as a comment person. Its not the most visually stunning level I have ever seen, but its probly one of the best ideas for a multiplayer level. Im not sure if I missed something, but I couldnt find I way up to the top of the bases when using NF.
Am I blind and stupid? probly, but im pretty sure I could only get up there with force jump. But neways cool level man...
CaptainRAVE
Posted: 2001-05-15 11:52 a.m.   Report Abuse
Hey i love this level, so did my friends when we fought on it. The design tested our abilities to the max. Really well done. Nice placement of all the ammo aswell. I thought the mazes were pretty well crafted aswell. I hope we see more levels from you in the future. I also think you could turn this amazing maze design into a single player mission.
SM_Sith_Lord
Posted: 2001-05-15 12:02 p.m.   Report Abuse
Wow, all i can say is this is the most fun level i've played in a long time. This freakin rocks man, keep up the good work! Make a sequel to this one that u can RPG in. =) Anyways, keep up the good work. End transmission.
Jenkins24
Posted: 2001-05-15 2:55 p.m.   Report Abuse
wow!!! this is a great level. the play is great and makes an exelent base-base bunkerage type playing experience. the weapons are placed realy well and there arnt to many to make it an unfair fight on either side.what makes it very creative is it being made of all 3dos. the ship is a good place to hide as well. i have to tell you man, great job. most peeps get slamed with their first map, but you did very well. cant wait till you get some more up on here. and once again great job.
[UnevenDistress]
Posted: 2001-05-15 2:58 p.m.   Report Abuse
Hey thanks a lot guys! I never thought anyone would like it so much! Hey, i also forgot to mention Emon for the awesome sky mat found in the mat section! I would like to make this a CTF also if anyone can help me with that it would be much appreciated. E-mail me if you can help me please.

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I'll be in my world if you need me...
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StX_blacknight
Posted: 2001-05-15 3:42 p.m.   Report Abuse
WOW!!! Excellent level.
Great gameplay and wonderful mazes!
I give it a 10.
oninosensi
Posted: 2001-05-15 7:58 p.m.   Report Abuse
This is a really fun level. Me and my friends found that force jump is definatly a requirement to hope to get anywhere.

But I have to say, we had the most fun using the Ninja Kage mod on it, although any mod with a grapple hook definatly enhances the level- players flying about between bases, over the maze, and not to mention that last minute save when you fall off the edge somewhere!
DingusFett
Posted: 2001-05-15 8:26 p.m.   Report Abuse
I gave this level a 2. It is pretty bad visually. And when playing without Force, if you appear at the bottom of one of the bases, you cannot get out without jumping to your death. I only gave it a 2 because it was a great idea, perhaps would have been better if the author had more experience making levels.
CaptainRAVE
Posted: 2001-05-16 10:04 a.m.   Report Abuse
I think a 2 is a bit harsh. If you havnt got the correct force powers that just adds to the fun. Overall its one of the better multi player levels
SW_tennex
Posted: 2001-05-16 10:56 a.m.   Report Abuse
Ok first thing, that 2 is definately rediculous. Its his first level man cmon. I was unable to find the secret. The map is not on in this level.

Second, before you release for ctf do a bit of retexturing. Like the back wall on the bases. And the catwalk changes up textures. It should stay the same. Speaking of the catwalk from the bases to the maze. Make it bigger. Its to long to be that small and plus the bases along with the maze is all big and bulky and then there is the little tiny catwalk. Think about it.

This is probaly the best ctf idea ever. I love it. Oh, and the signs were a killer idea but make them big enough to where you can read them from the other base. That would be cool. PLEASE re-release this level for ctf I love it. I gave you a 9.
CaptainRAVE
Posted: 2001-05-16 11:43 a.m.   Report Abuse
Well said, it is a good level isnt it. A great idea!
[UnevenDistress]
Posted: 2001-05-16 1:08 p.m.   Report Abuse
Well Mr. Dingus, have you made a level? Anyways off of that subject... The secret is in the corner of the back wall of the ship, and nothing shows up on the map due to the fact that it was created totally of 3do's. (3-D objects) maybe ill re release it... But i will have to remake it because i made it with the demo of jkedit and i maxed out the # of objects allowed. I found out that you can exceed the max by copying and pastig objects, but now i can't add new ones. I might remake it sometime...

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I'll be in my world if you need me...
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Bimpy5
Posted: 2001-07-11 9:23 a.m.   Report Abuse
None of the multiplayer levels I download work for the demo version of JK. Are there some certain levels that will work for the demo version or am I stuck with the one that came with it. If there are some levels that work, where are they? If there is some way I can get normal mp levels to work, how? Please e-mail me if you know. Bimpy5@Yahoo.com
JS_ChesireKat
Posted: 2001-08-13 7:14 p.m.   Report Abuse
wait a minute.......labrynth madness is the name of a level in the almighty game American Mcque's Alice!

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