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Bounty Hunter Training Facility

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Bounty Hunter Training Facility

Description

A Small Sniper Level, for Jedi's VS. Bounty Hunters. This is not my BEST work, but it is pretty good example. I am kind of proud of it, but dont be afraid to give me constructive criticism. This level may contain 16 bit mats.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
165.1 KiB
Date:
2001-11-27
Author:
Ty aka ChiaPet
Downloads:
733

Ratings:

Score (0-10):
8
# of Ratings:
6
Rate:

User Comments:

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Posted by
Comment
Aglar
Posted: 2001-11-28 4:08 a.m.   Report Abuse
Being the author, you should know wether or not it contains 16bit mats.
THRAWN_18
Posted: 2001-11-28 7:42 a.m.   Report Abuse
I think he meant "This level may use 16 bit mats if you want to".
Emon
Posted: 2001-11-28 10:31 a.m.   Report Abuse
16bit mats would be in there whether you wanted them to or not, unless it has a patch w/ it.
Foreign_Blade
Posted: 2001-11-28 12:48 p.m.   Report Abuse
Wow how about this guys: Instead of arguing over mats download the freakin level and put up what you think of it so I can see if I want to download it.
EHC_Gibraltar_4
Posted: 2001-11-28 1:23 p.m.   Report Abuse
Hey, I like that idea.
ChiaPet
Posted: 2001-11-28 2:12 p.m.   Report Abuse
The Second screenshot is of my Cave Archi,
Which is pretty good if a say so my self...
Plasma Man
Posted: 2001-11-28 3:50 p.m.   Report Abuse
Foreign_blade: Why don't you download the level yourself and test it out? That way, you know exactly what it is like. As for wanting to or not, look at the screenshots. They're there for a reason.

What do you mean by "may have 16-bit mats"?
ChiaPet
Posted: 2001-11-28 5:02 p.m.   Report Abuse
I forgot if I had any in my level... hehe
Val Langley
Posted: 2001-11-28 5:19 p.m.   Report Abuse
This level was small and quick to the point. The architecture feels unnatural. It has difficult jumps though, which is to be expected of outdoor terrain. The cameras are peculiar--they show you all the other cameras. [?] There isn't much you cant see by turning a corner anyway. With two screenshots, you could almost show 75% of the level. It was good gameplay, and I liked the balance; if you wanted to flee you pretty much had to cross a dangerous pit, and if you fell in the only way out was commiting seppeku. Or mabey 4* FJump. It was so small and the only elevation change was dangerous to be on due to it's small area, so most of the fighting involved crossing the pit to get the conc on one side, or the Rail on the other. I rather liked the lack of shields and health, despite the easily obtainable blast weapons, and the pace, but it isn't staying on my hard dirve; I like big levels that are pretty. Thank you for this effort. Keep practicing. ^_^
Punk_Skater
Posted: 2001-11-29 3:04 p.m.   Report Abuse
the level itself looks pretty nice.... where did you get that crosshair?? make it? or is ir from a mod?
FancyMan
Posted: 2001-11-29 4:33 p.m.   Report Abuse
Pretty good level, the archi could have been better. Everything else is good. 7. Oh, and the crosshair is from UWP4: Perfect Darkness.

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