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Prison_Escape

The Massassi Temple » Levels/Mods » Jedi Outcast Single-Player Level » Prison_Escape

Description

In Remnant_Experiment Kyle and the Jedi had infiltrated the Remant base on Tenet and found strong evidence that Galtech Industries, one of the largest interplanetary corporations, had links with Remnant forces. They had found technology and research, which appeared to have originated from Galtech. The New Republic wanted greater details of exactly what the relationship between Galtech and the Remnant were, and what their technologies were being used for. Kyle was sent to infiltrate a major Galtech research center on Eltrech. Things were going smoothly; Kyle has just managed to sneak past the perimeter security of the research compound. Then he was knocked unconscious. Kyle awakens in a prison cell...

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
3.7 MiB
Date:
2002-09-18
Author:
Simon "Kengo" Williams
Downloads:
3954

Ratings:

Score (0-10):
7
# of Ratings:
14
Rate:

User Comments:

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Posted by
Comment
Xrystral
Posted: 2002-09-18 3:44 p.m.   Report Abuse
Nothing to great a nice job though. It is not very hard to beat though... I gave it a seven...
mariners2001
Posted: 2002-09-18 4:38 p.m.   Report Abuse
This is a great map. This is definitely one of the best single player maps made for JK2 so far, but still lacks in some areas. I didn't like the textures and I thought you could've been more creative with the NPC's, but that's what most maps lack for JK2. Great job! Can't wait to see more of your work. 9/10
Lord_Grismath
Posted: 2002-09-18 6:56 p.m.   Report Abuse
'This is definitely one of the best single player maps made for JK2 so far'

Ummm... quite a strong comment there. I doubt that it is that great a tour-de-force...
zizzy34
Posted: 2002-09-19 9:38 a.m.   Report Abuse
I don't think that it was the best of levels, but i do think that it was a good map, can't wait to see more of you work
8/10
surib
Posted: 2002-09-19 3:05 p.m.   Report Abuse
It was a good map but I thought it lacked in some departments. First I thought the areas were too big. You end up running down alot of empty halls and rooms. What was good was the cutscenes and the actually use of guns. It was nice how you had to find your saber and were forced to use guns. Brought back some of my old meormies of Dark Forces. Especially with the textures. I didn't care for most of the texture job. But overall I good level. Keeping working.
mariners2001
Posted: 2002-09-19 9:42 p.m.   Report Abuse
Well...name the best single player levels....I say Tavion, Emperor Series by Zeus, and this...the rest are just ladders and basic crap. There haven't been many quality single player maps released so far, this one however is worth the download...
Desertfox
Posted: 2002-09-20 1:57 p.m.   Report Abuse
This was great!!! I just can`t wait to play it again. The storyline is imaginative and a literary inovation in its own right. The level is detailed and immerses the gamer into the Jedi universe superbly. Someone give this man a job!!! Its a must for all dedicated JK2 gamers!!!
landfish
Posted: 2002-09-22 10:29 a.m.   Report Abuse
i don't comment on most lvl's, but for this one i must. this is really one of the best sp maps i have seen so far
Krazie4CIN
Posted: 2002-09-26 12:42 a.m.   Report Abuse
I LIKE THE LEVEL ITS THE BEST IVE DOWNLOADED SO FAR AS OF THE ROOMS AND STUFF. I LIKE THE VOICES THATS COOL BUT I WANT TO KNOW HOW IM REALLY SUPPOSED TO BEAT THE LEVEL AGAINST 4 REBORNS WHEN I DONT HAVE MY LIGHTSABER I HAD TO CHEAT TO GET IT AND THATS NOT COOL

I SEE I HAVE TO FIND IT WELL ID LIKE TO KNOW WHERE TO LOOK IF YOU DONT MIND THE OTHER DOORS I HAD NO ACCES TO SO WHERE!?
Katarn's clone
Posted: 2002-10-29 4:23 p.m.   Report Abuse
cool. this level is much like Ravens, SP levels, maybe kejim or doomgiver. i envy you for figuring out spawning, switches, keys, cutscenes and force-activated stuff like the door at the beginning. anybody wanna tell me how to do that?
Katarn's clone
Posted: 2002-10-29 4:24 p.m.   Report Abuse
one bad thing. needed caodes and it sent me to kejim post after i killed 2/4 reborns. um, was that supposed to happen. and can you also tell me how to submit levels?
Heke7
Posted: 2002-11-28 10:51 a.m.   Report Abuse
A good level and the idea was good. I have always liked "escape from the prison" levels.
You should try to do the rooms less so big. And in some places I thought, how did those enemies get there? Good try anyways. I gave 8.
Kase
Posted: 2003-01-31 6:17 a.m.   Report Abuse
Nice level. I like the concept, it's a good story and adds focus to your purpose(I have to get out!) as opposed to wandering around until you finish. There are problems with sparkles though, some walls don't gel when joining curves and a few doors have no space to retract to. There are good ideas here, the level is set out nicely, but you probably could of made it half as big and still fit everything in. I think you would find it very useful to get a pencil and some grid paper and replay the first couple of Jedioutcast levels, drawing or writing down anything you like the look of. This will give you a good idea of how someone else would do a similar level and get another point of view on how to construct an imperial outpost. Even better, load up Kejim_outpost.map in radiant and take it apart. The original outcast maps are an excellent example of how to put levels together tighter than a frog's arse.By the way, nice cutscenes too. The reverb at the end was a nice touch.
DE-527
Posted: 2003-02-11 11:05 a.m.   Report Abuse
The rooms and map were way to big. It didn't really seem like an Imperial base to me. Playing with the guns was fun, but unfortunetly I managed to accidently free one of the reborn and had to run away from him for awhile before finding my lightsaber :/

Also, shouldn't there have been some interegation(sp?) droids floating around somewhere?
-=Septa=-
Posted: 2003-07-22 3:38 p.m.   Report Abuse
much, MUCH better than your first one. I have yet to even download it, but just through the pictures I can tell how much more effort you put into learning the program for this one. What would be cool is if you redid the first missionto match this ones quality and then put them together and created a sort of campaign.

BTW, what say you to a joint effort for an entirely different campaign? I'd be more than willing to work with you on it.
Prince Xizor
Posted: 2003-09-13 7:28 a.m.   Report Abuse
I gave this level a seven because it lacks detail. It has some rooms where there is no interest whatsoever. I like the cutscenes though and im glad it has a storyline. Some of the texturing was off and there was a lot of z-fighting. Other than that it was pretty good and i enjoyed playing it.

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