Nar Space Port
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Nar Space Port
Description
Heres a recreation of my favorate level, Nar. Set on the rooftops of the city around a space port / depot for cargo vessels. Theres a small indoor area, but nothing huge as its mainly set for battles high up on the roofs. So be careful as its a looooooooooong drop down!
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3D Preview
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3D Preview developed by Stephan Reiter
:D
Just one suggestion, maybe you should try releasing a special edition with ships flying around or at least a few nice Goz Studios 3dos parked outside buildings, otherwise excellent!
p.s. quit complaining about levels that will always be better than yours, take this one for example, pretty good layout and everything,(i gave a 9)but you gave it a 5 because it had 1 walkplayer, which is easily fixable,(very much unlike your lvls which would need some major cosmetic surgery or start over again from scratch to ever be good)and your pride over yourself, i personally think this level was great, and would like to see even more art from this author in the future!
Massassi forums are not only for building levels, but also for building one another up, not tearing each other down. If everyone took that into acount, then there would probably be a lot more good levels out there.
This level, however, is excellent, and I too greatly anticipate any future work from this talented author.
Texturing was pretty good. Alignments were done fairly well. There were however quite a bit of mipmap errors, primarily in the "roof top" area.
The architecture I saw looked good, but it felt like it was missing a whole lot more. Gameplay in this map is horrible. The roof top area is pretty much just a 3do platform (that likes to disapear quite frequently) with some building architecture around it. Trying to navigate the "roof tops" leads to death with no force... or even with force (especially since a surface or two is not flagged). Aside from the roof top area (ie platform) there is a small series of tunnels/hallways that take you to a very deep elevator that leads to a dead end room. It has three doors, but none open.
And to futher ensure that gameplay is completely killed, there are no items in this level AT ALL. No guns, no health. No nothing.
The impression I get from viewing this level is that the author was starting to work on something that could have been great, but then got bored with the project and released it "As is". It feels like a demo, or a preview of an upcoming level.
And, to solidsnake, i think this only second relesed level and most daring to date, i do have another project boiling away as well for futre release!
As soon as i fix the texture probs i've recently encountered on this, i will touch it up and maybe expand it.
watch this space!