Jedi Academy Bonus Map Pack
The Massassi Temple » Levels/Mods » Jedi Academy Official Release » Jedi Academy Bonus Map Pack
Description
Happy Holidays from Raven Software! Included in this map pack are 6 new MP maps (1 Duel, 1 CTF, and 4 FFA).
Once installed, new maps will appear on top of the existing ones in the map selection list. Press OK to unzip to your Jedi Academy installation folder (the default installation path is selected automatically).
These maps are released "as is" and are not supported by Raven Software, Activision, or LucasArts.
New Maps:
duel_bonus1 - Coruscant
ctf_bonus1 - Rift of Shadows
ffa_bonus1 - Gas Mine
ffa_bonus2 - The Fortress
ffa_bonus3 - Conquest of Byss
ffa_bonus4 - Ord Mantell Canyon
Unzip to your Jedi Academy Installation folder. The maps will appear at the top of the map selection menu
when you host your own game in multiplayer.
Troubleshooting:
If you do not see the new maps listed in-game, ensure that the file "bonus.pk3" is located in your
installation's "GameData\base" folder. The default path is "C:\Program Files\LucasArts\Star Wars Jedi
Knight Jedi Academy\GameData\base". You will see other .pk3 files in the correct "base" folder. Simply
drag and drop the "bonus.pk3" file into the correct "base" folder if it has been installed to
the wrong location.
Level Info:
Ratings:
User Comments:
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Let me explain what a Mega-ZZReview is, first. I grade levels based on four qualities (Architexture and textures, Lighting, Gameplay and layout,Music/Sounds), and can be given bonus points for eyecandy or original concepts I'm making this up as I go along, you understand.
Architexture and textures: 9.5
I saw only awesome architexture everywhere I turned. Granted, the Gas level had some bits (the tops of buildings) that weren't spectacular, but for the most part I was impressed with the geometry and texturing.
Lighting: 9
A little roo dark in some places on the Rift level, but the lighting was great other than that... nothing for me really to comment on, other than it was good. And I actually noticed it was good... most of the time I don't notice lighting unless it's BAD.
Gameplay and layout: 9
Awesome. Although the Rift level only had two ways to get between the bases (and one required a high Jump and Speed ot get across) and the other way was "hidden" (only found it because of the bots :) ). The levels are nice and big, plenty of room to move around the fight, and get from area to area. And stuff. :p
Music/sound: 8
There was one new MP3 included, but there was the standard JA music used... and since these are the guys that spliced it together, I'll rate it too heh... the original SW soundtrack... onew music would have been good, but they aren't exactly Crystal Nova. ;)
Eyecandy/Original thingies: Um, let's just up the average to 10 :p
I like the spinning globes in the Rift level... you can get ontop of the ribs, but not the globes, though. :( I also liked the secret areas in the Fortess (hint: go up), and the Ord Mandell Canyon was just breathtaking (as far as a level can be, of course).
Botroutes are included and for the most part good, although the bots had a tendancy to fall and die occasionally in Ord Mandell, and one bot got himself into an area with no botpaths.
Rank: 10/10
Favorite Levels: The Rift, Ord Mandell, and the Fortress, in that order.
NOTE TO The_Mega_ZZTer
lets add up your rating
all of it is /10
Architexture and textures: 9.5
Lighting: 9
Gameplay and layout: 9
Music/sound: 8
Eyecandy/Original thingies: 10
9.5+9+9+8+10=45.5
45.5 / 50 x 100 = 91
we learn with basic math that if your rounding to the nearest 10 that 91=90 or in the rating systems case 9 not 10