Single Player JO Maps, Part 1: General Stuff

Author: Jepman

The tutorials below were too small to stand individually so they were grouped into one tutorial that covers the following basics.

  1. Running your map in Single-Player with New Game
  2. Spawning your Single-Player hero with only a Bryar and Stun Baton
  3. Changing the Single-Player hero's model

Tools needed:


Running your map in Single-Player with New Game

Thanks to AKPiggott for showing this

First you're going to create a project folder within the jedioucast/gamedata/ directory. Once that is done, go into your project folder and create a new text file. Name it gamestart.cfg and then open it up in Wordpad. All you need to type in there is the following

// This will tell JO to load your map. 

map        nameofyourmap       

Now you need to go in extract ui/newgame.menu from assets1.pk3 to your project folder and open it up in Wordpad. Go down and find the following line:

uiScript        startgame

Delete it and replace it with this line:

exec        "exec gamestart.cfg"

Now create a new .pk3 file with this modified file in under the "ui" folder. Make sure this .pk3 file is saved under your mod directory.

Now start up Jedi Outcast in Single Player mode. Go to Options, then to Mods. If you have the patched version of the game, your mod directory name should appear in the mod list (If you don't, then download the new JO patches and update your game!). Click on your mod and click Load Mod.


Spawning your Single-Player hero with only a Bryar and Stun Baton

It doesn't get much easier than this, but some people might not notice just how easy it is and search for a way to do this through scripts and such.

Simply load up your Radiant editor and create a player_start_info entity where you want your player to start. Then select it and open up the Entity Properties window (Press the N key).

Now go down to the Key and Value boxes and enter the following:

// This will give your entity a name so you can target it
Key                spawnflags 
Value             32   

Alternatively, you can simply check the Stun_Baton box, which spawns the player with a Stun Baton and a Bryar Pistol by default. Not too difficult, huh?


Changing the Single-Player hero's model

Unfortunately, right now there is no real professional way of changing the Single-Player model from Kyle to something else, so this is more of a workaround.

First you're going to create a project folder within jedioucast/gamedata/. Take whichever model you want to use, then copy its files into your project folder under:

projectfolder/models/players/modelname/

If the model has a shader file that comes with (eg., the custom Wookie model has a shader that will render his hair textures transparent so they look right) Simply take that shader file and put it in your project folder under:

projectfolder/shaders/

Now rename your modelname/ folder to kyle/ and load up the .skin files that come with the model (model_default.skin) and change the path for each of the textures that lead to the model's folder name.

For example:
If you have the line :

head,models/players/han_anh/face.tga

change it to:
head,models/players/kyle/face.tga

Do not change lines that point to caps.tga textures (they are in the stormtroopers folder)
eg. r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga

Now create a new .pk3 file with these modified files in their respective folders (models/players/kyle/ , shaders/). Make sure this .pk3 file is saved under your mod directory.

Now start up Jedi Outcast in Single Player mode. Go to Options, then to Mods. If you have the patched version of the game, your mod directory name should appear in the mod list (If you don't, then download the new JO patches and update your game!). Click on your mod and click Load Mod.


Well this is pretty much it for these tutorials. Remember, you don't need to pack each different modification into separate .pk3 files. You can simply pack it all into one .pk3 file. Just make sure each file is stored in its respective folder.

Feel free to contact me if you need help getting any of this to work, or post a topic at the Massassi Forums.