Editing/Modding Tutorials for Dark Forces II: Jedi Knight, Jedi Outcast, and Jedi Academy
Jedi Knight/Mysteries of the Sith Editing Tutorials
3do Construction in JED
Learn how to create a custom 3do, texture it, then implement it into your level.
3do Crafting in JED
Learn how to create custom 3dos in JED. The author uses a complex looking weapon for an example.
A New Twist on Sectors within Sectors
This is awesome. It describes an ingenious way of creating outdoor buildings.
Adding Character to Your Levels
Demonstrates methods for cleaving that will drastically improve the visual design of your levels with three practical examples.
Learn how to add hotkeyable items/force powers/weapons to JK/MotS.
Adding Multiplayer Models
Adding Multiplayer Models.
Adding Multiplayer Sabers
Adding Multiplayer Sabers.
Adding Sections/Sectors to 3dos
Learn how to add custom pieces onto 3dos. This is useful for adding stuff like ponytails, shoulder pads, and other misc. addon pieces.
Adjoining (connecting rooms) (old, possibly outdated)
Creating two rooms, connected by a small hallway.
Adjoining Part 1: Connecting Rooms
Creating two rooms, connected by a small hallway.
Adjoning: Part 2
Creating two rooms, one taller than the other, connected together.
Advanced Architecture Techniques
Learn how to create an advanced pipe junction. This tutorial focuses on using advanced techniques such as snap-to vertex, perfect polygons, and advanced cleaving techniques.
Advanced Lighting - Coronas and Beams
Learn how to create coronas and beams of light shining from lamps or windows.
Advanced Lighting - Tunnel Lights
Creating tunnel lights.
Advanced Lighting - Various Techniques
Become familiar with linear gradients, 'X' cleaves, and ridding your maps of lighting skews.
Add some character to your sectors with a few cornered slopes.
Learn how to animate mats.
Animation Made Easy!!!!
Create new character animations.
Learn how to make anti-gravity tubes.
Learn how to create doors that open and close automatically when you go near them.
Basic Doors 2
Another basic doors tutorial - Worded differently and done slightly differently, may be easier to understand.
Learn how to create simple elevators that move up or down when a player walks over them.
Basic enemy modeling
Learn how to make your own basic enemy models and animate them.
Beams for detail.
Learn how to make glass that breaks when you shoot it.
Broken TV Effect
Use Paint Shop Pro to create custom MATs with video signal interefence.
C Elements: COG Basics
A very newbie-friendly cog guide explaining the essentials.
COG programming - Output Functions
Learn to format text output generated by cog outputs
Learn how to create a Capture the Flag level. This tutorial is not geared towards novice editors. Please be familiar with adding and using cogs before attempting to create a CTF level.
Learn how to create cameras in Jedi Knight. They function much like (but not exactly) the ones in MotS.
Learn how to create catwalks - A good tutorial for learning negative space editing.
Changing MotS Player Actions
How to interperet and change player actions.
Learn how to make circular pillars in your rooms.
Circular Exterior Architecture
Learn a new technique to create circular exterior architecture
Learn to cleave. Covers sectors, surfaces, and edges.
Learn how to make client/server cogs, special types of cogs that produce a minimum of lag in multiplayer.
Coloured Lighting in MotS
Learn to create coloured lighting in Mysteries of the Sith.
Creating Internal Gun Models
The steps involved in incorporating a new internal gun model.
Creating MotS Style Cutscenes
Another tutorial on creating MotS cutscenes. Author says to read Antony Espindola's tutorial before this one.
Creating New Player Characters - Revisited
Learn another technique to create player characters
Creating New Weapons
This tutorial helps you make an external, internal, and a powerup of a gun.
Creating Outdoor Buildings I
Basic tutorial on creating the "sector in sector" illusion.
Creating Outdoor Buildings II
This tutorial teaches you how to create the "insides" of buildings built using the technique outlined in the previous Outdoor Tutorial.
Creating a Dome in JED
Learn how to create domed sectors in Jed using multiselect. Same technique can be used to create sphere's.
Learn how to create more advanced catwalks.
Learn how to create pipes that curve at a 90 degree angle.
This tutorial teaches you how to make the proper modifications to add your own customized crosshair image..
Domes the Easy Way
A faster way to make a similar dome by rescaling sectors.
Domes with Beams Tutorial
How to create domes with support beams.
How to add particle fields to a level using easy_particle.cog. All the files needed for the tutorial are included in the zip.
An easy way to add sprites to a level implementing the easysprites.cog.
Editing Loading and Background Screens
A short tutorial explaining how to edit BM files (set loading and background screens).
Fast Sloped Walls
Learn how to make sloped walls, fast. Includes a mantra!
Learn how to filter voices to make them sound like Storm Troopers.
Finding Skin Palette Problems With JED
Learn how to make sure your skins will look the same in any level, regardless of what colormap is used.
Fixing Pivot Points on 3dos
Learn how to fix pivot points on 3dos so that they can be properly animated.
Fixing Skin Textures
Learn how to fix textures that are screwed up during 3do editing.
Learn how to make ships fly by using keyframes.
Learn to create a switched force field.
Friendly Baddies and Faithful Companions
Learn how to make any enemy turn into a friendly player and help you rather than hurt you.
Use this tutorial to help you create a glow effect on items in your level/mod.
Learn how to create goals (mission objectives) in Single Player JK and MotS levels.
Everything you need to know to create 2D holograms in JK.
How to Create Domes By Hand
How to make domes in JED by hand (without using plugins).
How to Setup the Parameters in CTF Cogs
More information on setting up the CTF cogs.
A beginner's guide to .KEY animation files in Jedi Knight.
How to create good looking lightbeams in JK.
A tutorial explaining the basics of JED.
Learn about the 3 different types of lighting in JK.
Create locked doors.
Making .par Files the Easy Way
Learn how to make particle files.
Making Conveyor Belts
This is a tutorial on conveyor belts. It covers the cog, mats, basic cleaving and adding sound. Many pictures included.
Making Detailed MATs
All you need to know to make great-looking MATs from scratch.
Learn how to make fog.
Making Your Own MATs
Learn how to make new MATs.
Making an Actor for a Cutscene from a Skin
Straightforward method to make an actor for a cutscene out of a skin in MotS.
Merging Non-Adjoined Sectors via JED & Wordpad
Learn how to merge unadjoined sectors for 3do purposes (not for level architecture).
MotS-Style Cutscenes Tutorial
Learn to use cog to control cameras and actors in a MotS-style cutscene.
Learn how to make MATs with more than one cell (like switches).
Natural Terrain Using Triangular Sectors
A method for creating natural terrain.
New Player Characters
Learn how to use other skins for the main player character (replaces Kyle Katarn or Mara Jade).
New Player Characters 2
A different approach to creating player characters than from above, with some suggestions on the options you have.
New Player Models / Making Player 3dos
Learn how to make new player models.
New Sounds for Jedi Knight
Learn how to make new character sounds.
Learn how to make your enemies patrol around a specified path..
Perfect Pipes & Polygons
An alternative to the original Perfect Polygons tutorial, as well as how to make perfect curving pipes (any angle).
This is what I (Mangore) like to call the pinwheel process. It describes how to make perfect 8 and 16 sided polygons.
Perfect Spheres And Domes
Another way of making spheres and domes.
A tutorial on pipe architechture.
The complete tutorial to SetActionCog() and PlayerAction
Shows how to create your own Pong arena, COGs and templates included.
Rain and Snow
This simple tutorial will teach you how to add good-looking rain or snow to your level.
Ramps: Part 1
Two rooms, one higher than the other, connected by a sloped floor.
Ramps: Part 2
A more complicated ramp tutorial. The same purpose as the original one, just more complex, and therefore prettier. It builds off of the first ramp tutorial.
Learn how to create very realistic looking canyons in JED
Explains how to use the regenerating glass cog available in the cog section of the site.. Also touches upon client/server cog usage in general
Shows how to give regional damage to your enemies. Ie. Making a shot to the head hurt more than a shot to the torso. Includes necessary cog.
An elegant touch to add to the domes ceilings in your levels.
Learn how to make rivers using the cog.
Rotating Doors: 1st Edition
Learn to create swinging, true to life, doors. This version only address doing so in Jedi Knight (not MotS).
Rotating Doors: 2nd Edition
A revised version of the above Rotating Doors tutorial. This one includes MotS support.
Learn to create round (circular) sectors for rooms in Jed.
Learn to create realistic, random looking ground for your outdoor type levels.
SND Files Reference
A reference for how SND files are used in JK.
Saber Editing : Single Player Saber Color and Saber 2 Sword Tutorials
A method to change the color of the saber in single-player without overwriting MAT files like most do, and also a method on creating a good sword-mod-thing.
This tutorial teaches you how to change your saber handle.
Sector Thrusts and Vectors
This tutorial will show you how to create sector thrust, which is used in many levels, a good example of which would be Bespin Mining Station. It involves doing a little bit of math, but it's nothing too hard.
Learn to create stairs that spiral up in a shellfish pattern.
Single Player Force Powers
Goes through the process of adding Force powers to a single player level in JK
Skin Making Tutorial
Teaches you how to use the various programs involved in skin making.
Learn how to make a new skin, including some great artistic tips.
Learn how to create slashable grates.
An alternate technique to sloping the cornered edges of your rooms.
Learn how to use the smacker tools (for creating cutscenes).
Learn how to create spiraling stairs.
Stairs (Making Staircases)
This tutorial will show you how to create smooth stairs.
Learn how to create very basic stairs.
Learn to make the stairs presented in the last couple of tutorials more effecient and better looking.
This tutorial is about adding fog to JK MP/SP levels using a special cog, allowing the user to create very individual fog (even colorchanging).
This tutorial will show you add switches to almost any COG, such as doors, elevators, and traps.
Close-up look at the COG implemented in the targeting reticule used in certain Force powers.
Explains all the things you see in templates.
Add custom 3dos to your level.
Add a custom 3do to a level.
Text Messages/Basic Cog
A bit of basic cog and how to make text messages appear on the screen.
Basic information regarding the creation of textures.
Learn the interworkings of a template trap cog. If you are interested in learning COG, this is a tutorial you must read.
Learn how to create water, including sector tints, .wav files, and tranclucency.
Unravels the mysteries behind weapons templates, and tips on making your own.
Weapons: Part 1
This tutorial teaches you how to make new weapon models (3dos).
Weapons: Part 2
This tutorial teaches you how to make simple modifications in weapon cogs.
Jedi Knight II: Jedi Outcast & Jedi Academy Tutorials
Edited chat transcript descibing the process for creating arch-type architecture in JO.
Character Model Import Tutorial
An elaborate, comprehensive tutorial on taking models created in 3D Studio Max, and exporting them for use in Jedi Knight 2. Includes information on testing and troubleshooting, creating .SKIN, and .SURF files, accomodating custom sound packs, handling shaders, packing up your PK3 for distribution, and much much more.
Clipping in Radiant
Provides the fundamental technique for clipping brushes through the Radiant editor.
Connecting Rooms Using Corridors
A basic but essential technique for using the clipper tool to connect rooms.
Creating Custom Shaders
This tutorial covers basic light emitting shaders, and how to bring them into Radiant.
Creating Your First Room with GTKRadiant
Describes the most essential of editing milestones, the first room. Based on GTKRadiant and written for people with a background in JED.
Explains how to make new multiplayer skins without replacing current ones. Includes FAQ.
Doors (Switch Doors)
Teaches you about entity scripting, how to make those nice animated switches, and, of course, how to build a door powered by a switch!
How To Make A Bot
Lists the very basic steps taken in creating a new bot from an exisiting one using a text editor like Notepad.
How to Create Curved Pipes
This tutorial shows how to make a pipe curve at a 90 degree angle using Radiant and some vertex moving.
JK2Radiant Beginners Tutorial
From downloading to your first room, this tutorial covers all the basics of the JK2Radiant editing.
Jedi Outcast Doors Tutorial
Provides comprehensive information related to creating doors of all kinds, covering various activation schemes, properties, sound sets and general troubleshooting. Download includes example map.
Preparing Your Jedi Outcast Map for Release
Covers the key wrap-up points like creating a levelshot, the .arena file and the .pk3 file. Download includes MS Word formatted doc.
Demonstrates how to modify NPCs in Jedi Outcast, specifically how their scale can be altered.
A script implementation tutorial for creating lifts in your maps. Download includes sample map.
Single Player JO Maps, Part 1: General Stuff
Covers some fundamental points for creating single player maps, such as how to launch your SP map as a proper Mod, specifying what character model to spawn your hero as, and controlling what gear they spawn with.
Single Player JO Maps, Part 2: Force Powers
Explains what's necessary to custom configure the initial Force Power settings for your hero in an SP map.
Edited chat transcript descibing the process for creating sprial staircases in JO.
Describes an effective technique for UV mapping various model pieces using 3D Studio Max.