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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Friday, October 9, 2026

Happy Birthday, Dark Forces II: Jedi Knight! - Brian @ 11:36 AM
JKLE_Cougar and JKDF2.NET remind us that today is Jedi Knight's 29th birthday! Can't believe how long it's been. Thanks everyone who participated in the Jedi Knight communities over the years decades!
New MP Level Contest by JKLE_Cougar and JKDF2.NET - Brian @ 11:30 AM
πŸ† ANNOUNCING: The Jedi Knight 30th Anniversary Level Creation Contest! πŸ†

To mark 30 incredible years of Jedi Knight: Dark Forces II, we’re throwing a year-long level building contest for the entire multiplayer community!

πŸ—“οΈ Deadline: October 9th, 2027 (Jedi Knight's 30th Birthday!)

πŸ’΅ Starting Prize Pool: $300 (Seeded personally!)

Whether you're a veteran level designer or picking up the editor for the first time, you have 1 full year to build something awesome.

πŸ“‹ Quick Rules Overview:
  • Game: Jedi Knight or Mysteries of the Sith
  • Vanilla Compatibility: Maps MUST work on original/vanilla JK or MotS (cannot require OpenJKDF2 or SMITH) so every player can join in on the 30th birthday games!
  • Type: Multiplayer maps only (Deathmatch, CTF, KTF, Co-Op, Assault, KOTH)
  • Capacity: Must include 32 walk players for big games
  • Quality: Must be fully playable and crash-free
  • Fresh Starts: Must be a brand new project built from scratch
  • AI Policy: AI assistance is allowed, but levels cannot be 100% AI-generated

πŸ’° Become a Judge & Grow the Prize Pot!

Don't build maps but want to get involved? Anyone who donates to the prize pot earns a spot on the judging panel! 100% of donations go directly to the winners:

πŸ₯‡ 1st Place: 50%

πŸ₯ˆ 2nd Place: 30%

πŸ₯‰ 3rd Place: 20%

Fire up your editors and let's see what you can create! May the Force be with you! πŸŒŒβš”οΈ

For more information or to get your questions answered, drop by our Discord and talk to JKLE_Cougar.

Monday, May 25, 2026

MotS+ v5.11 - Brian @ 10:53 AM
Shimstock sent over v5.11 of MotS+. Mysteriously, there is no word on what exactly changed. πŸ‘»οΈπŸ‘»οΈ

Tuesday, May 12, 2026

MotS+ v5.1 Released - Brian @ 9:36 PM
Shimstock sent v5.1 of MotS+, which includes some important hot fixes:

  • Fixed npcs out of place in cutscenes when ForcePowers+ mod is enabled. (Credit to SMLiberator)
  • Fixed Dromund Kaas Swamp level crash for vanilla users
  • Fixed slashable grate to Katrassi Spaceport Part B secret area #3
  • Fixed S1L1 Rebel Base thingflags of healthpack powerup(thing 334) in Secret Area #6, was incorrectly flagged as architecture--an original LEC bug that may crash the game on some systems
  • Removed debug print from droid door switch in Escort Ship secret area
  • Fixed fists loading twice on level start in Takara's Stronghold
  • Added missing dialogue print ("You can't escape!") in Asteroid Crust where the transport flies up from the core
  • Added water movement to secret area in Kaeroboni's Base
  • Added movement and texture alignment fixes to sludge and water in Takara's Stronghold
  • Added floating movement to underwater/sludge items in Takara's Stronghold
  • Relocated effects such as floating items, moving water, and hovering ships to JKMRemasteredAssets.goo to isolate remastered experience (as much as possible)
  • ForcePowers+ Guide has been moved to DOCUMENTATION directory, (renamed to "7. FORCEPOWERS+.docx")

Thursday, April 30, 2026

MotS+ v5.0 Released! - Brian @ 8:30 PM
Check out MotS+ v5.0, submitted by Shimstock!
  • NEW REMASTERED MODELS (Credit to Shred):
    • Vornskr
    • Sith Undead (zombie variant, not skeleton variant)
    • Sith Temple Statue decor
    • Dromund Kaas swamp statue (same as in JK)
    • Bones
    • Security Camera and base
  • Remastered Force Powers
    • EXPERIMENTAL
    • OPENJKDF2-exclusive
    • Instruction manual in mods folder
    • Disabled by default
  • Saber Color Mod --expanded for every original color, for Kyle and Mara separately.
  • Motion upgrade to most water surfaces (not including the swamp)
  • JK Stormtrooper voices, now separate mod (enabled by default)
  • Polish text V2: missing characters added, and corrections to have same clarity as original game

Friday, March 27, 2026

Happy Birthday, Massassi! - Brian @ 8:39 AM
On this day in 1998 I uploaded the first version of this site. It was kindly hosted by Spart of the now-defunct JediNights.com and indirectly by the now-defunct Telefragged.com. Just wanted to say thanks to everyone who visited and everyone who helped out with the site over the years/decades. Come visit us on Massassi Official Discord if you want to catch up.

Thursday, December 18, 2025

Try out Shred's Dodgeball Blast Demo! - Brian @ 7:41 PM
Check out Shred's Dodgeball Blast Demo! Shred is a longtime community member responsible for some of the most amazing mods in JK history. JK Enhanced and work on MotS+ for example.

DodgeBall Blast is a fast-paced, over-the-top dodgeball action game focused on intense boss fights, arcade-style gameplay, and goofy energy. Every match is about movement, timing, and figuring out the boss' weak points.

Dodge, catch, and throw your way through chaotic arenas filled with larger-than-life bosses, each with their own attack patterns and gimmicks. The game blends quick reflex gameplay with humor, exaggerated animations, and a Saturday-morning-cartoon vibe.


Monday, December 1, 2025

Holiday Logo Contest 2025 - Brian @ 8:10 PM
KnightCop sent some logos on Discord so the 2025 Holiday Logo Contest is now live. As always, it's not really a contest, every logo that meets the requirements gets added to rotation. Thanks everyone for your submissions! Two ways to enter -- click the link, log in, and upload directly, or post a message in the #showcase room on Discord (be sure to tag me @BrianL so I will see it). Happy Holidays!
New Holiday Logo by ReaverPhoenix! - Brian @ 8:09 PM
ReaverPhoenix has submitted this logo for the Holiday Logo Contest, thank you!

New Holiday Logo by ReaverPhoenix! - Brian @ 8:09 PM
ReaverPhoenix has submitted this logo for the Holiday Logo Contest, thank you!

New Holiday Logo by KnightCop! - Brian @ 8:08 PM
KnightCop has submitted this logo for the Holiday Logo Contest, thank you!

New Holiday Logo by KnightCop! - Brian @ 8:08 PM
KnightCop has submitted this logo for the Holiday Logo Contest, thank you!

New Holiday Logo by KnightCop! - Brian @ 8:08 PM
KnightCop has submitted this logo for the Holiday Logo Contest, thank you!

Tuesday, November 18, 2025

New Jedi Knight Multiplayer Level: Escape From Echo Base Deathmatch - Brian @ 9:31 PM
File: Escape From Echo Base Deathmatch
Author: KnightCop
Description: Based on the level from 1997's Shadows of the Empire, this level attempts to capture the essence of the original and translate it into a JKDFII style multiplayer deathmatch experience.

FEATURES:
  • The ORIGINAL TEXTURES pulled from Shadows of the Empire
  • Nintendo 64 accurate Soundtrack
  • Themed Sounds effects and item Pickups
  • Switch Activated Ice-Splitting Hallway
  • Fully Detailed Outrider with Interior

Created for JK DAY 2025

New Jedi Knight Multiplayer Level: Maze 95 - Brian @ 9:22 PM
File: Maze 95
Author: KnightCop
Description: Explore the amazing repeating textures of the Classic Windows 95 Hallway screensaver, Now with thrilling Jedi Knight Action!

Sunday, November 2, 2025

MotS+ v4.0 Released - Brian @ 10:19 AM
Shimstock sent an update for MotS+!

v4.0 includes:
  • Milestone for complete remaster of the cutscenes
  • New Models: BRAND NEW: Alien Pirate, Rancor/Mara death cutscene model, R5, etc. by SHRED!
  • Added Language Support: Spanish, French, Italian, Portuguese(Portugal), Polish, Russian, German, Danish, Norwegian, Hillbilly :) (for fun)
  • Tons of fixes and enhancements to level 1 New Republic Base on Altyr-5
  • Now includes the upscaled sounds mod going forward, latest updates included

Monday, October 27, 2025

New Jed/Sed Plugin: JED-Light-Baker - Brian @ 7:56 PM
LadyEebs released a new lighting plugin for Jed and Sed: JED-Light-Baker. The new lighting is impressive and the documentation is fantastic.





Using Blender to replace 3d models in Jedi Knight: Dark Forces 2 and Mystseries of the Sith - Brian @ 7:52 PM
Shred shares his Blender to Jedi Knight 3d Model Tutorial.

The entire Blender export process I use for replacing 3d models in Jedi Knight: Dark Forces 2 and Mysteries of the Sith.

Monday, September 29, 2025

Tusken Prod v2 - Brian @ 8:22 PM
Shimstock sent an update to the Tusken Prod mod for JK.

v2.0 Updates:
  • Now correctly shoots a long-distance electrical projectile instead of force lightning, as seen in promotional footage
  • New electrical explosion sprite
  • New firing sound, which was isolated from the promotional footage
  • Color-corrected prod shaft (dark brown > brighter and burnt orange-brown)
  • Corrected third-person idle animation for secondary fire to match animations in first-person
  • Secondary fire no longer messes up the legs running animation
  • Secondary fire hits produce a dust cloud
  • More stable overall and works like it should

Saturday, August 16, 2025

Current State of Jedi Knight Map Editing Programs - Brian @ 12:14 PM
This question comes up on the discord every so often. Thanks to @Stormtrooper for this summary:

There's a few of them bouncing around, all more or less are forks of the original JED editor.

SED is the most recent one. It ported and modernized the codebase, added support for Infernal Machine, and implemented a number of qol updates, improvements, and bug fixes - https://github.com/smlu/SED.

There's NJED, which has a bunch of improvements over JED, It's been a couple years since it had any new releases, but still viable - https://github.com/JKBoBoFett/NJED

Then there's ZED which is kind of the same story, JED but improved. That project may have died along with the jkhub, but Massassi has a download link for it - https://www.massassi.net/programs/#zed-level-editor-based-on-jed

NED is an editor associated with Smith, an engine which attempts to emulate Sith engine titles. There is a small download link for NED on the Smith page but it's easy to miss - https://smith.bah.wtf/NED.zip

Thursday, June 26, 2025

cmptint Program by Edward - Brian @ 8:53 PM
Edward has submitted cmptint:

This little Java program allows you to change the Tint of a CMP as is seen with CTF levels. Works with any CMP and can be tinted to any spectrum of the rainbow (or whatever the original CMP contains).

Note: this program requires java. Please read the included usage instructions.

You can always find it in the Programs section.

Monday, May 12, 2025

SED: Level Editor for JK, MotS, Indy - Brian @ 9:44 PM
SED is yet another port of JED level editor for games based on the Sith game engine.

The editor supports games: Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Mysteries of the Sith, and Indiana Jones and the Infernal Machine.

The codebase has been ported to better support modern Windows systems, as well as fixing many bugs and adding numerous new features. Most notably, the 3D Preview has been rewritten to mimic the original rendering system, added support for mouse control and cleaving from any angle. For a full list of changes, see CHANGELOG.md.

Note: this editor was originally released only in an addon level for Indiana Jones and the Infernal Machine, but now it's available on its own. Head to the SED Releases page to download it.
DREAMM 4.0b5 - Brian @ 9:26 PM
DREAMM is a bespoke emulator for LucasArts, Lucasfilm, and (coming soon!) Lucas Learning games. It allows you to run an impressive number of old LucasArts games on modern systems (Windows, Linux, and Mac!). This includes Dark Forces, Jedi Knight, Mysteries of the Sith, and more.

The stable version is 3.x and can be downloaded from the DREAMM site linked above.

Today beta 5 of DREAMM 4.0 was released. Read the beta release documentation for more information, and if you decide to try out the beta, please report any issues on the official DREAMM discord server.

Sunday, May 4, 2025

MotS+ v3.2 - Brian @ 10:32 AM
Shimstock has sent an updated version of MotS+! V3.2 is now available on the MotS+ level information page. Changes include:
  • Made sitting Falcon not visible at beginning of Katraasi opening cutscene
  • Fixed additional pitfalls in Secret Level
  • Added "Choose Your Destiny" text print in Secret Level at the end of the Vader duel
  • Multiple pedestrian fixes, including when you bump into them they move out of your way (Remastered Only)
  • New Remastered models for Ka'pa the Hutt, Ka'pa's throne, and Millenium Falcon models (Credit to SHRED)
  • Remastered Dark Kyle gets his grey hair, and texture seam fix to the back of his arms
  • Blaster cannon functionality fixes and bug fixes, as well as a Remastered sound effects upgrade
  • Remastered lightning effects to Dromund Kaas Swamp
  • Boss Kyle no longer gets stuck in the final duel
  • Darkjedi sound effects for force powers and hurt sounds restored
  • Several weapon bug fixes and missing functions
For a complete and detailed list of fixes and upgrades, refer to "3.JKM+ RELEASE NOTES.txt" in the zip file.

Friday, May 2, 2025

Game Night! Tonight, Friday, May 2 2025 @ 8PM EST / 5PM PST - Brian @ 12:31 PM
Game over, thanks for playing!

JKLE_Cougar, of JKDF2.NET is planning some Jedi Knight: Dark Forces II games tonight. He will be posting them on our Discord and his Discord. Full details available on this reddit post.
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