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Definitely not.
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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Jan. 14, 2023

NJED .972 Released - Brian @ 6:54 PM
NJED .972 has been released. NJED is a Jedi Knight level editor based on the open source Jed. You can see the changes on the releases page. JKBoBoFett/Bermshot has posted a couple of videos in the #editing channel of our Discord, which I'm also sharing here:

Dec. 25, 2022

Merry Christmas! And a Logo from Tracer - Brian @ 6:02 PM
Merry Christmas all! And here's a logo submitted by Tracer. Thanks!

Dec. 24, 2022

New Logo by Bengar - Brian @ 6:21 PM
Bengar, thank you so much for this logo, it is amazing!!

Awesome Logo by Honey Tek! - Brian @ 6:16 PM
Check out this amazing logo by Honey Tek! Thank you so much!

More Phantom-Seraph Logos! - Brian @ 6:15 PM
Here are a couple more from Phantom-Seraph. Thank you!!



Phantom-Seraph and AI Logos - Brian @ 6:13 PM
Phantom-Seraph submitted these logos, generated by AI (with prompts). Thanks!









Dec. 22, 2022

Logo by Phantom-Seraph - Brian @ 5:18 PM
A great holiday logo from Phantom-Seraph, thank you!

Dec. 19, 2022

Another Amazing Logo! - Brian @ 5:11 PM
PalmliX submitted this awesome holiday logo over on the forums:


(Yes, I realize it's not really a logo but it definitely still counts!)
The Force Engine 1.0 Release - Dark Forces 1 Revamp! - Brian @ 4:55 PM
Karjala from DF-21 let me know that The Force Engine 1.0 has been released!

The Force Engine is a project with the goal to reverse engineer and rebuild the Jedi Engine for modern systems and the games that used that engine - Dark Forces and Outlaws. For version 1.0, Dark Forces support is complete but Outlaws is not yet playable.

Definitely read the full release notes but the notable improvements over vanilla Dark Forces include:

  • High Resolution and Widescreen support
  • Optional Quality of Life improvements, such as full mouselook, aiming reticle, improved Boba Fett AI, autorun, and more
  • new save system that works seamlessly with the existing checkpoint and lives system
  • and more!

You can also watch the release trailer on YouTube.
My attempt at a logo - Brian @ 4:09 PM
Here's my first attempt ever at a holiday logo. Stable Diffusion and I worked together on this.

Dec. 6, 2022

New Holiday Logos - Brian @ 7:11 PM
Here are the two logos that have been submitted so far. Thanks Nikumubeki and KnightCop!

By Nikumubeki:


By KnightCop:

Nov. 21, 2022

Experimental News Feed Added - Brian @ 7:55 PM
I've added an experimental news feed to Massassi. You can plug this url into a Feed Reader that understands RSS/Atom (in this case, Atom) and you should be notified when something gets posted here (rather than having to check the site every day). News Feed URL:


Note: this url won't load properly in a browser, it needs to be copied into a news reader such as The Old Reader or Feedly. Let me know if you have any problems!

Nov. 19, 2022

OpenJKDF2 - Awesome - Brian @ 12:56 AM
In case you haven't heard of it, OpenJKDF2 is "a function-by-function reimplementation of DF2 in C, with 64-bit ports to MacOS and Linux." It's been mostly written by Shiny and has some pretty nice improvements over vanilla JK on modern systems. Forum member Ni originally posted it on the forums back in November 2021. I was finally able to try it out and it is amazing!

I installed it on my Ubuntu 20.04 Linux installation via the flathub link posted in the forum thread. Once I copied over my JK installation's required GOB files it started right up and ran great! No need to install and configure wine which can be a pain.

In addition, the github page mentions that the demo is playable online (uses webassembly): https://maxthomas.dev/openjkdf2/

I was able to play the demo directly in Firefox! Give it a try if you have already!

Nov. 11, 2022

Privacy-respecting Counter Added to Massassi - Brian @ 11:29 AM
In order to find out how many people still use the site, I have added a privacy-respecting counter script to Massassi. There is no visible change. If you object to being counted, you can set your browsers "Do Not Track" option or simply use an ad blocker and this script will be blocked by default. If you choose to disable ad blocking on Massassi I would appreciate it. Please note that I run no advertising and no external scripts/connections except this new counter script.

gc.zgo.at/count.js

The counter is open source and you can read about it here: https://www.goatcounter.com/. This is just added to the main massassi site, not any hosted sites and not the forums (although I may add one to the forums later -- just to confirm that virtually nobody uses them anymore).

There is also now a link to the new Privacy Policy at the bottom of every page.

Update: Apologies, setting "Do Not Track" in your browser doesn't prevent counting. Please use an ad or content blocker if you don't want to be counted. Sorry for my confusion!

Nov. 5, 2022

2022 Holiday Logo Contest - Brian @ 10:26 PM
I'm running the Holiday Logo Contest again this year! Please read more about it here: 2022 Holiday Logo Contest. If you're looking for inspiration, please check out all the previous submissions here: H o l i d a y Logo Contest

Thank you!

Oct. 8, 2022

More rbots files found, a few still missing - Brian @ 5:26 PM
Big thanks to darthslaw for sending me a couple missing rbots files:


They have been uploaded to the rbots site and the links there now work. Thanks again darthslaw!

The following files are still missing. If anyone has a copy somewhere, please send them to me so I can get them uploaded.

  • rbots-jk-example1.zip
  • rbots-jk-example2.zip
  • rbots-mots-devel.zip
New Jedi Knight Mutiplayer Level: Tall Tower - Brian @ 5:11 PM
File: Tall Tower
Author: zavaboy
Description: This is a level I made 20 years ago, back when I was 14 and played Jedi Knight a lot. This level really has no purpose apart from just being my personal little project back in 2002. It was forever in an unfinished state and forever it will be. On Massassi Temple for posterity sake. For the few who still play, please enjoy. :)

Aug. 29, 2022

Max Manager 1.01 released! - Brian @ 10:26 PM
Shred announces the release of Max Manager!

Max Manager is a game manager and launcher for the game Jedi Knight: Dark Forces 2, and it's expansion Mysteries of the Sith. Made because I couldn't get older programs to work on Windows 10. It has a number of features to make running the game easier in 2022.

Max Manager can be downloaded from our Programs section or directly: Max Manager 1.0.1. It's now also referenced in our Level/Mod Installation instructions.

This looks like a great replacement for the defunct Patch Commander. Please give it a try!

Update: there's also a 32-bit version that has been added to the programs section. This can be used if for some reason you have a 32-bit version of Windows, or, like in my case, you chose the 32-bit version of wine for Linux.

max manager thumbnail

May 25, 2022

Sith Plugin for Blender - Brian @ 5:10 PM
Ever wanted to edit JK/MotS 3d objects in Blender? How about animations? From Crt Vavros via Discord:

The blender-sith addon is fully fledged Blender 2.79 addon for importing/exporting 3DO models, KEY animations and importing mat textures into Blender for games: JKDF2, MOTS, DroidWorks and Indiana Jones & Infernal Machine. Initially addon was created for modding IJIM and now expanded to all games based on Sith engine.

Addon allows you to edit all 3DO & KEY specific properties in Blender e.g. type flags of mesh polygon face, extra face light, geo & light mode, KEY flags, vertex colors etc... and export them back to file. The pivot point is baked into mesh (for now) and won't be exported in node entry.

The addon was better tested with IJIM game assets then other games. I ran batch script to import all 3do models from JKDF2 & MOTS to make sure they load up properly in blender. Haven't tested much of the KEY & 3DO exporting, thou @Shred helped me testing few models in the game. There might still be some edge cases where this addon won't work correctly (e.g. some unknown key flags, type flags etc... that the addon can't digest). That's why addon is currently in beta to find any bugs before final 1.0 release.


There is also a separate repository of blender scripts (which require the sith plugin to be installed). One interesting one is "obj_to_ndy.py" which exports the selected object and it's hierarchy to NDY/JKL file format.

May 17, 2022

Smith Website Move & v2.22 Released - Brian @ 10:36 PM
The Smith website has moved to: https://smith.bah.wtf/

Smith is a modern re-implementation of the Jedi Knight Engine. It includes numerous enhancements over the original such as direct integration with Ned, an enhanced version of Jed. I've previously posted about the 3d Screenshot functionality but there have been quite a few updates since then. Version 2.22 can be downloaded from the new site above.

If you have previously downloaded Smith you will need to download it again if you want auto-updates to work.

March 27, 2022

Massassi Turns 24! - Brian @ 9:53 AM
Happy Birthday, Massassi!

I would like to thank everyone who has visited over the years, all the people who have submitted tutorials, files, and levels, all those who have helped out the site in various ways like moderators, former staff members, and artists. Thank you!



Thanks to Shred for the image!

Feb. 24, 2022

New Jedi Knight Multiplayer Level: APG_Deathmatch_Castle - Brian @ 7:58 PM
File: APG_Deathmatch_Castle
Author: Alfred Potter Guitar
Description: Deathmatch map set in a castle and its surrounding grounds, featuring multiple areas of combat. Includes secrets, traps, and defensible bunkers. Best suited for 4 to 6 players. Intended as a guns map, but the center is perfect for saber battles.

Feb. 13, 2022

Massassi's Official First Soul Contract is Hereby Cancelled - Brian @ 8:25 PM
This post serves as public notice that after over 20 years, The Massassi Temple's very first official soul transfer, dated April 13, 2001, has been cancelled. Any other written contracts are still in place. Return of -ian souls is handled on a case-by-case basis. Please direct any questions or concerns to me directly.

JK Arena Site Restored - Brian @ 12:03 AM
The JK Arena site has been restored. It is now hosted on a subdomain but all the original content is there. This is probably only useful for nostalgia or on the off chance anyone else wants to make a JK Arena level (it includes the dev kit and instructions). If you can't see it right away, don't worry, your DNS just needs time to update.

Feb. 12, 2022

TACC and Rbots Moved to New Server - Brian @ 7:19 PM
Both The Admiral's Command Chamber and Rbots have been moved to our new server. If you notice any new problems, please let me know.

Many of the internal links on the Rbots site were broken, those have been fixed.

Many of the downloads on the Rbots site have been broken for years, but thanks to JKDF2.NET (JKLE_Cougar) and rezer, most of them have been restored. I am still missing the following files, so if you happen to have them on a backup drive or something, please contact me!

rbots-jk-example1.zip
rbots-jk-example2.zip
rbots-mots-devel.zip
rbots-mots-sdk.zip
rbots-tutorials.zip

Update: darthslaw has provided rbotstutorials.zip and rbots-mots-sdk.zip. They will be uploaded to the rbots site soon. Thanks!
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