Update 2016: If you can't find what you're looking for here, or if there are broken links, try the tools section of JK Hub.
Below you will find a fine selection of programs to help you edit various aspects of Jedi Knight and Mysteries of the Sith. (NOTE: Almost all of the utilities for JK files also work with MotS files, because they share the same file formats).
|JA Linux Server Binary v1.0||The Jedi Academy dedicated server binary for Linux, version 1.0. September 16, 2003||Raven Software||1.4 MB|
|JA Win32 Server Binary v1.0||The Jedi Academy dedicated server binary for Win32 systems, version 1.0. September 16, 2003||Raven Software||406 KB|
|JK2 Linux Server Binary v1.04||The Jedi Knight 2 Linux server binary, version 1.04. July 11, 2002||Raven Software||563 KB|
|JK2 Windows Server Binary v1.04||The Jedi Knight 2 Windows server binary, version 1.04. July 11, 2002||Raven Software||263 KB|
|JK2 Linux Server Binary v1.03a||The Jedi Knight 2 Linux server binary, version 1.03a.||Raven Software||563 KB|
|JK2 Windows Server Binary v1.03a||The Jedi Knight 2 Windows server binary, version 1.03a.||Raven Software||263 KB|
|JK2 Editing Tools||Suite of editing tools for Jedi Outcast. Includes:
||Raven Software||3.95 MB|
|JK2 Editing Tools Update||A secondary pack of editing tools for Jedi Outcast. Included in this release:
||Raven Software||10.22 MB|
|JED v.95||The newest version of Jed, an excellent program designed for the creation and modification of Jedi Knight levels. Plugins for JED can be found here.||Code Alliance||656kb|
|JED v.94 beta||An excellent program designed for the creation and modification of Jedi Knight levels. Plugins for JED can be found here.||Code Alliance||633kb|
|JED v.92 beta||An older version of JED.||Code Alliance||617kb|
|JkEdit||The only other JK/MotS level editor. Current versions can be found at the author's homepage.||Magicforce||Unknown|
|Container Manager v0.9a||A utility used to browse and modify various container files used by 3D games (including Jedi Knight GOB files).||Alex||156kb|
|GOB Explorer||This is a utility for extracting and creating Jedi Knight GOB files, using a Windows interface.||Chris Mrazek||49kb|
|JKGOB v0.4b||An extraction utility for Jedi Knight GOB files.||David Lovejoy||195kb|
3DO / KEY
|Zy's Milkshape 3do Importer||Zymotico's Milkshape 3do Importer. Added September 27, 2004||Zymotico||16 KB|
|Zy's 3DO View||Zymotico's OpenGL 3do viewer. Added August 20, 2003||Zymotico||150 KB|
|3DO Viewer||Views Jedi Knight 3do files.||Frank Krueger||182kb|
|3DO Converter||Converts 3DStudio ".ASC" format to Jedi Knight 3DO files.||Frank Krueger||148kb|
|Fun 3DO v0.5 Beta||Fun3DO is a program that will let you import meshes from various 3D file formats, and Jed Sectors, and then compose them into one Jedi Knight 3DO file.||droid||Unknown|
|Puppet Jedi v0.7||Views/plays Key and 3do files for JK or Mots, Help & tutorial included, Win9* only. Requires OpenGL (495k). Previous versions: v0.61, v0.11 and v0.5||Code Alliance||290k|
|TrajJedi 1.1||TrajJedi is a program that will let you create Jedi Knight / Mysteries of the Sith KEY files that involve an object moving along some sort of pre-programmed trajectory. Examples of this include "flying cameras", and the obvious Crow / TIE Bomber / Shuttle / etc. flying sequences.||Jereth Kok||199kb|
|TSM v1.0.8||A character editor that allows you to quickly edit skins. Updated Dec. 21, 2001: version 1.0.8 has a feature to download updates and patches from the author's Web site.||Curtis Brazzell||4.03 MB|
MAT / CMP
|Mat16 v.9||Mat16 performs these conversions: Bitmap to 16-bit Mat, 8-Bit Mat to 16-Bit Mat, Mat to Bitmap, CMP to .ACT or .PAL
New in this version:
|BoBo Fett||365 KB|
|MatMaster 2.0||This program converts Jedi Knight MAT files to BMP and vice versa.||Peter Klassen||265kb|
|BitMat||This program converts Dark Forces BM textures to Jedi Knight MAT textures.||Frank Krueger||154kb|
|CMP Conversion Program||A utility that allows you to convert .CMP files to .PAL files for use with any paint program that can load them. It should be used to fit the .MAT files to any one of Jedi Knight's palette files.||DadBug||196kb|
|Palette And ColourMap Utility||This utility will allow you to view and edit Jedi Knight CMP files.||Jereth Kok||125kb|
|Chomper v1.0||A Jedi Knight CMP file editor.||Frank Krueger||167kb|
COG / Scripting
|CogWriter v0.3||CogWriter is designed to assist in writing COG scripts for Jedi Knight or Mysteries of the Sith.||David Lovejoy & Alexei Novikov||343kb|
|ConfigEd (.98)||The first script editor for JK2. Supports syntax highlighting, allows use with Quake III, and much more. It makes debugging scripts a lot easier.||SamuelDravis||347kb|
|Jedi Knight Kicker Helper v2.01||With the click of a button, a hacker with an "ASCII" name can be renamed instantly either with the name "2", "3", "4", etc. With this new name it is a snap to kick them from your game. The change is immediate and everyone playing will see the change once done.||Steve Naumann||2.4 MB|
|Jedi Knight Patch Commander||The Jedi Knight Patch Commander will organize all of your GOB-file-based Jedi Knight patches, allowing you to activate and deactivate particular patches and launch Jedi Knight with your desired configuration.||Michael B. Klein||1.1 MB|
|OpenGL||OpenGL for Win9x. Place the two dll files in Windows/System directory. Note: Win95 OSR2 and Win98 have openGL included.||Microsoft||495kb|
|Thrust Calculator v1.03||This program will calculate the vec0 value for sector thrusts if you enter the x, y, and z coordinates for the two points (see the tutorial on The Massassi Temple).||8t88||6kb|
|Vector Calculator||A program that calculates the vector for sector thrusts. Pretty much the same except it's written in Delphi 3. Watch out, it's very colorful.||Gomez||101kb|
|Jed Objects Ref||A program that will display all JED objects and their properties and methods.||Andre Di Geronimo||137kb|
|Class Creator||This program allows you to easily create Character Classes in Mysteries of the Sith. A great tutorial written by EvanC is included as a help file within the program, so be sure to refer to that when you start. Class Creator has a homepage (defunct, link removed) where you can give feedback via a form, be sure to leave your impressions of the program!
May require a dll pack. Once you download it, extract it to a directory, and run version.exe This handy little program will show you whether you have the required dll files. Green means you have them, red means you do not. If anything OTHER THAN msvbvm50.dll and comcat.dll are RED, then you need to download the following file. If only those are red (or if they are green), you are ready to go! If files other than msvbvm50.dll and comcat.dll are red, you need to download these dll files (1.74 megs). Once they are downloaded, run the setup.exe file contained in the zip, and it will install the required files for you. Once that is done, you can use the program.
|ModMaker 0.3||Website for the Mod Maker suite of JK editing programs. Includes CogED, ModelsDatED, JKStringsED and the BEN editor. CogED is an advanced Cog script editor that has many great features such as a built in CogRef, a CogExplorer, CogQuick functionality and much more! ModelsDatED is a program that lets you easily edit the models.dat file. JKStringsED lets you replace any of the standard text in Jedi Knight or MotS by editing the jkstrings.uni files! Last, but not lease, BEN allows you to edit the items.dat file!
May require a dll pack. Same instructioins as ClassCreator apply. See above.
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