The Massassi Temple: Articles

The following articles were written by the Massassi Temple Staff, and are © Copyright 1998 - 2002 The Massassi Temple.

Article
Description
Author
JK Tweak Guide This guide is designed to help newcomers to Jedi Knight get the best performance/image quality out of their computer, along with providing some basic tuning tips for the actual gameplay. Brian Lozier
Single Player Levels This article discusses different aspects of Single Player levels, giving suggestions on what authors can do to make them better. Brian Lozier
Teachings: Cleaving and Deleting This article discusses the importance of learning how to use sector cleaving and deleting to create complex and interesting architecture. Brian Lozier
Thoughts on Editing General editing information written by a couple of members of the Massassi Staff. Brian Lozier
and Rishka
The Version Conspiracy Discusses the trend of releasing multiple unfinished versions of addons rather than beta testing and releasing only a final version. 8t88

The following articles were NOT written by The Massassi Temple Staff. They are re-posted with the orginal authors permission, and are © Copyright the original authors. Please contact the original authors with any questions/comments.

Article

Description

Author

Recording JK Videos
June 25, 2001
Learn how to record in-game video footage in JK & MotS. Mark Haylock (CapnPolo)
General Thoughts on Level Design
From: Jipe -
December 24, 2000
Discusses the various aspects of both singleplayer and multiplayer level design. Jipe
Scoring Better Level Reviews
From: backtobed.com -
Discusses what elements of level design reviewers pay most attention to when critiquing a level for Jedi Knight. Mew
Question/Answers
From: TerraFusion.com -
This article contains questions and answers on deathmatch levels from numerous experienced level editors in the Quake/Quake II community. They almost all apply to JK Numerous Authors
What's In a Deathmatch Level?
From: Game Design Central -
August 24, 1997
This article discusses what exactly separates the "Great" deathmatch levels from the "okay" ones. MadMan
Build Your Own Character
From: Darkness Falls -
October 1997
Learn how to create your own skin/character. Jeff Walters
A Force Of Your Own
From: Darkness Falls -
November 1997
A basic introduction to the COG language used in Jedi Knight. Brian Taylor
MAT Editing Tutorial
From: Darkness Falls -
December 1997
Learn how to edit .MAT (texture) files. The Tynar
Learning the Ways of Jed
From: Darkness Falls -
January 1998
Basic info on editing with Jed. Includes cleaving, water, briefing text, and slashable grates. Jeff Walters
Level Editing Oasis
From: Darkness Falls -
February 1998
Learn how to make traps, sector thrusts, cameras, local Cogs, breakable glass, and stairs. Jeff Walters
The Enemy Within
From: Darkness Falls -
February 1998
Learn how to edit which weapon Single Player enemies have. Adam 'Rage' Burnett

The following articles were NOT written by The Massassi Temple Staff, and do NOT reside locally on our server. They are merely links to the original authors articles. If any of the links turn up broken, please email me.

Article
Description
Author
Advanced Level Design Advanced level designing tips from Levelord, a professional level designer who has worked on Quake and Duke Nukem 3d, among others. Levelord
Editing Death Messages Ever wonder how to edit those multi-player or single-player messages when you die? Well it's real easy. This Tutorial will teach you how to edit those messages. *NOTE* This tutorial is for Mysteries of the Sith Wazzit
Gamespot: 3d Level Design When GameSpot tracked down the top game designers in the industry with the hopes of tapping into their expertise about level creation, some interesting but not too surprising generalities arose. Passion, focus, and a sincere interest in the player's experience were some of the common ideas voiced by all. Gamespot
This Old Level Where to get inspiration for your level creation. Archy Vial