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MotS+

The Massassi Temple » Levels/Mods » MotS Mod » MotS+

Description

Note: This file was updated at 10:30 AM PDT on 2025-05-04. If you downloaded it before this, please re-download. v3.2 includes:

  • Made sitting Falcon not visible at beginning of Katraasi opening cutscene
  • Fixed additional pitfalls in Secret Level
  • Added "Choose Your Destiny" text print in Secret Level at the end of the Vader duel
  • Multiple pedestrian fixes, including when you bump into them they move out of your way (Remastered Only)
  • New Remastered models for Ka'pa the Hutt, Ka'pa's throne, and Millenium Falcon models (Credit to SHRED)
  • Remastered Dark Kyle gets his grey hair, and texture seam fix to the back of his arms
  • Blaster cannon functionality fixes and bug fixes, as well as a Remastered sound effects upgrade
  • Remastered lightning effects to Dromund Kaas Swamp
  • Boss Kyle no longer gets stuck in the final duel
  • Darkjedi sound effects for force powers and hurt sounds restored
  • Several weapon bug fixes and missing functions

For a complete and detailed list of fixes and upgrades, refer to "3.JKM+ RELEASE NOTES.txt"

Update to Mysteries of the Sith designed to be the new definitive and ultimate way to play!

1) New patched level set! --Fixes countless level bugs and hopefully all soft-locks
2) Game-engine cutscenes! --Complete with isolated voices and stereo soundtrack as well as subtitles that toggle with the in-game menu
3) More Remastered Assets than ever before! --Thanks to SHRED for a long list of new hi-res ship models added
    --Everything is compatible with the remastered assets, even the cutscenes!
    --Enabled by default, but easy to disable. Play how you want!
4) New non-remastered assets, such as correctly textured 1st person Kyle models --Thanks to KNIGHTCOP
5) Saber Color Mod --Yellow Saber for Kyle and/or Blue Saber for Mara
    --Disabled by default. Customize your experience!
6) MotS Secret Level: Both versions included--the unfinished original and the most complete Secret Level+

This could not have been possible without the contributors, of whom are among the most talented in this community. Please thank them if you enjoy this!

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
396.7 MiB
Date:
2024-12-18
Author:
Shimstock
Downloads:
191

Ratings:

Score (0-10):
10
# of Ratings:
2
Rate:

User Comments:

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Posted by
Comment
Nikumubeki
Posted: 2024-12-20 11:06 p.m.   Report Abuse
It's been roughly 15 years since I first uploaded a "FastGamerr's MotS Graphical Update" (FGR_MotSGU.goo) - combining JKE with some enhanced MotS assets that existed at the time - on JKHub, and this is more or less what I was hoping for that project to have continued at the time. Better late than never!

Not only that, but with the current version of OpenJKDF2 there finally are cutscene subtitle commands that let the lines stay on the screen longer than Print(""); would allow, making the cutscenes far nicer to watch among all the other enhancements.

And the effort taken on recreating the cutscene soundtracks from high-quality sources is something that even I wouldn't have managed to pull off back in the final TODOA editing days.

Of course, there still are a lot of models that need to be remade, but perhaps the most notable one for me is the "flying Shrike" model, because there is quite a stark difference between the original MotS one landing at Katraasi in the cutscene before the level starts, and the level starting with you looking at the remade static model. Minor gripes would include some of the AI audio enhancements messing up with the original pitch and tone of the lines, but I'm glad these issues are balanced out by the many fixes to the original levels.

Regardless, given all the circumstances and MotS' obscurity, this release is definitely a 10/10 for me.
jj117
Posted: 2025-05-05 7:25 a.m.   Report Abuse
hey can you kindly add more friendly New republic NPCs to the first level and the level where mara jade have to fight pirates inside a republic ship and retrieve Holocron. thank you
shimstock
Posted: 2025-05-09 8:39 p.m.   Report Abuse
Hey thanks for your interest! The scope of the project is to fix all game bugs and Remaster as much as possible without changing the original gameplay. Since that would change gameplay, I’d suggest spawning the npcs in-game with OpenJKDF2. I do agree seeing more action and fighting would be cool!
jj117
Posted: 2025-05-14 9:51 a.m.   Report Abuse
how do i spawn npc with the openjkdf2?
jj117
Posted: 2025-05-14 9:53 a.m.   Report Abuse
oh sweet christmas i didnt even know we can spawn npcs through the openjkdf2... may i get a list and guide on how to do so?

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