The Massassi Temple » Files » Jedi Knight CTF Level
This is my second released CTF level. I got inspiration for this level from one CTF level in Quake 3 Arena. There are some jump pads and other things... This level is best to play with Gunz No Force because there are no mana pickups and Force kills the fun in this lvl...
|Demon_Nightmare||Posted: 12/17/00 18:47 Report AbuseWell, this level isn't perfect, but I really enjoyed playing a test run of it. =)
The texturing is pretty good, and so is the architecture. My only complaint is lighting. There is none, but I can live with it.
The jumppads are a nice feature, and it takes awhile to get the hang of them.
The flags are hard to get though, you have to hit it perfect otherwise you'll miss. (The Jumppads)
Overall a 7 I give it, and it's staying on my hard drive because of the lack of CTF levels we see. =)
|ReAcToR||Posted: 12/18/00 02:21 Report AbuseI give it a 6.
* use of jump-pads
* use of multiple routes to bases
* takes practice to use jump-pads
* architecture was too boxy
* item placement(not enough items to support both offense and defense)
* level was very small
Overall this is a good level, and is alot of fun, but it seems that the author didn't spend very much time on it. Hopefully he will re-release it or create a new CTF level where he will spend more time on it. There is a lack of CTF levels for JK and that's very dissapointing. I thank the author for his efforts.
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